// Use this for initialization void Start() { tankAim = GetComponent <TankAimingComponent>(); tankMove = GetComponent <TankMovementComponent>(); player = FindObjectOfType <PlayerTankController>(); InvokeRepeating("RandomStuff", 0, timeBetweenRandom); }
// Use this for initialization void Start() { movementComponent = GetComponent <TankMovementComponent>(); aimingComponent = GetComponent <TankAimingComponent>(); cam = Camera.main; }