// Use this for initialization
 void Start()
 {
     tankAim  = GetComponent <TankAimingComponent>();
     tankMove = GetComponent <TankMovementComponent>();
     player   = FindObjectOfType <PlayerTankController>();
     InvokeRepeating("RandomStuff", 0, timeBetweenRandom);
 }
 // Use this for initialization
 void Start()
 {
     movementComponent = GetComponent <TankMovementComponent>();
     aimingComponent   = GetComponent <TankAimingComponent>();
     cam = Camera.main;
 }