public void Update(DestinyItemComponentSetOfint64?other) { if (other is null) { return; } if (!Instances.DeepEquals(other.Instances)) { Instances.Update(other.Instances); OnPropertyChanged(nameof(Instances)); } if (!RenderData.DeepEquals(other.RenderData)) { RenderData.Update(other.RenderData); OnPropertyChanged(nameof(RenderData)); } if (!Stats.DeepEquals(other.Stats)) { Stats.Update(other.Stats); OnPropertyChanged(nameof(Stats)); } if (!Sockets.DeepEquals(other.Sockets)) { Sockets.Update(other.Sockets); OnPropertyChanged(nameof(Sockets)); } if (!ReusablePlugs.DeepEquals(other.ReusablePlugs)) { ReusablePlugs.Update(other.ReusablePlugs); OnPropertyChanged(nameof(ReusablePlugs)); } if (!PlugObjectives.DeepEquals(other.PlugObjectives)) { PlugObjectives.Update(other.PlugObjectives); OnPropertyChanged(nameof(PlugObjectives)); } if (!TalentGrids.DeepEquals(other.TalentGrids)) { TalentGrids.Update(other.TalentGrids); OnPropertyChanged(nameof(TalentGrids)); } if (!PlugStates.DeepEquals(other.PlugStates)) { PlugStates.Update(other.PlugStates); OnPropertyChanged(nameof(PlugStates)); } if (!Objectives.DeepEquals(other.Objectives)) { Objectives.Update(other.Objectives); OnPropertyChanged(nameof(Objectives)); } if (!Perks.DeepEquals(other.Perks)) { Perks.Update(other.Perks); OnPropertyChanged(nameof(Perks)); } }
public bool DeepEquals(DestinyItemComponentSetOfint64?other) { return(other is not null && (Instances is not null ? Instances.DeepEquals(other.Instances) : other.Instances is null) && (RenderData is not null ? RenderData.DeepEquals(other.RenderData) : other.RenderData is null) && (Stats is not null ? Stats.DeepEquals(other.Stats) : other.Stats is null) && (Sockets is not null ? Sockets.DeepEquals(other.Sockets) : other.Sockets is null) && (ReusablePlugs is not null ? ReusablePlugs.DeepEquals(other.ReusablePlugs) : other.ReusablePlugs is null) && (PlugObjectives is not null ? PlugObjectives.DeepEquals(other.PlugObjectives) : other.PlugObjectives is null) && (TalentGrids is not null ? TalentGrids.DeepEquals(other.TalentGrids) : other.TalentGrids is null) && (PlugStates is not null ? PlugStates.DeepEquals(other.PlugStates) : other.PlugStates is null) && (Objectives is not null ? Objectives.DeepEquals(other.Objectives) : other.Objectives is null) && (Perks is not null ? Perks.DeepEquals(other.Perks) : other.Perks is null)); }