public bool DeepEquals(DestinyItemComponentSetOfint64?other)
 {
     return(other is not null &&
            (Instances is not null ? Instances.DeepEquals(other.Instances) : other.Instances is null) &&
            (RenderData is not null ? RenderData.DeepEquals(other.RenderData) : other.RenderData is null) &&
            (Stats is not null ? Stats.DeepEquals(other.Stats) : other.Stats is null) &&
            (Sockets is not null ? Sockets.DeepEquals(other.Sockets) : other.Sockets is null) &&
            (ReusablePlugs is not null ? ReusablePlugs.DeepEquals(other.ReusablePlugs) : other.ReusablePlugs is null) &&
            (PlugObjectives is not null ? PlugObjectives.DeepEquals(other.PlugObjectives) : other.PlugObjectives is null) &&
            (TalentGrids is not null ? TalentGrids.DeepEquals(other.TalentGrids) : other.TalentGrids is null) &&
            (PlugStates is not null ? PlugStates.DeepEquals(other.PlugStates) : other.PlugStates is null) &&
            (Objectives is not null ? Objectives.DeepEquals(other.Objectives) : other.Objectives is null) &&
            (Perks is not null ? Perks.DeepEquals(other.Perks) : other.Perks is null));
 }
Exemple #2
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        public bool Equals(DestinyItemComponentSetOfuint32 input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     Instances == input.Instances ||
                     (Instances != null && Instances.Equals(input.Instances))
                     ) &&
                 (
                     RenderData == input.RenderData ||
                     (RenderData != null && RenderData.Equals(input.RenderData))
                 ) &&
                 (
                     Stats == input.Stats ||
                     (Stats != null && Stats.Equals(input.Stats))
                 ) &&
                 (
                     Sockets == input.Sockets ||
                     (Sockets != null && Sockets.Equals(input.Sockets))
                 ) &&
                 (
                     ReusablePlugs == input.ReusablePlugs ||
                     (ReusablePlugs != null && ReusablePlugs.Equals(input.ReusablePlugs))
                 ) &&
                 (
                     PlugObjectives == input.PlugObjectives ||
                     (PlugObjectives != null && PlugObjectives.Equals(input.PlugObjectives))
                 ) &&
                 (
                     TalentGrids == input.TalentGrids ||
                     (TalentGrids != null && TalentGrids.Equals(input.TalentGrids))
                 ) &&
                 (
                     PlugStates == input.PlugStates ||
                     (PlugStates != null && PlugStates.Equals(input.PlugStates))
                 ) &&
                 (
                     Objectives == input.Objectives ||
                     (Objectives != null && Objectives.Equals(input.Objectives))
                 ) &&
                 (
                     Perks == input.Perks ||
                     (Perks != null && Perks.Equals(input.Perks))
                 ));
        }