Exemple #1
0
    bool CheckPassFail()
    {
        TabPoint tp = SysMgr.GetTapInfo(TabIndex).script;

        if (tp == null)
        {
            State = CubeState.Fail;
            SysMgr.StopJump();
            gameObject.SetActive(false);
            MessageBox.Show("GameOver", "Failed", null);
            return(true);
        }
        float x         = tp.transform.position.x - transform.position.x;
        float time      = Curve.GetLinearT(x);
        float tolerance = Setting.Inst().TimePerBar *Setting.Inst().RatePassFail;

        if (Mathf.Abs(time) > tolerance)
        {
            State = CubeState.Fail;
            SysMgr.StopJump();
            gameObject.SetActive(false);
            MessageBox.Show("GameOver", "Failed", null);
            return(true);
        }
        else if (tp.IsFinalTab())
        {
            State = CubeState.Success;
            SysMgr.StopJump();
            gameObject.SetActive(false);
            MessageBox.Show("Success", "Success", null);
            return(true);
        }
        return(false);
    }
Exemple #2
0
    void TouchTabPoint()
    {
        TabPoint tp        = SysMgr.GetTapInfo(TabIndex).script;
        float    x         = tp.transform.position.x - transform.position.x;
        float    time      = Curve.GetLinearT(x);
        float    tolerance = Setting.Inst().TimePerBar *Setting.Inst().RateAccuracy;

        if (Mathf.Abs(time) < tolerance)
        {
            tp.CleanHit();
        }
    }
Exemple #3
0
    private bool InstantiateTapPoint()
    {
        if (IndexNextTP >= tabPoints.Count)
        {
            return(false);
        }

        TabInfo info = tabPoints[IndexNextTP];

        if (accTime >= tabPoints[IndexNextTP].time - TabPoint.Delay)
        {
            Vector3    pos = info.worldPos;
            GameObject tab = Instantiate(PrefabTapPoint, pos, Quaternion.identity);
            TabPoint   tp  = tab.GetComponent <TabPoint>();
            info.script            = tp;
            tp.TapInfo             = info;
            tabPoints[IndexNextTP] = info;
            IndexNextTP++;
            return(true);
        }
        return(false);
    }
Exemple #4
0
 public TabInfo(float _time, TabType _type, int _idxStep)
 {
     time = _time; type = _type; idxStep = _idxStep; idxStepToNext = -1; worldPos = new Vector2(); script = null;
 }