public MainGameScreen() : base() { SystemCore.ActiveScene.SetUpBasicAmbientAndKey(); SystemCore.AddNewUpdateRenderSubsystem(new SkyDome(Color.Black, Color.Black, Color.Black)); ship = new Ship("ship"); SystemCore.SetActiveCamera(ship.shipCameraObject.GetComponent <ComponentCamera>()); Model geoDesicModel = SystemCore.ContentManager.Load <Model>("Models/geodesic2"); ProceduralShape geodesicShape = ModelMeshParser.GetShapeFromModelWithUVs(geoDesicModel); geodesicShape.Scale(1f); geodesicShape.InsideOut(); ship.AddComponent(new RenderGeometryComponent(geodesicShape)); //var cockpitEffectComponent = new EffectRenderComponent(EffectLoader.LoadEffect("cockpitscreen")); //cockpitEffectComponent.DrawOrder = 100; //ship.AddComponent(cockpitEffectComponent); oldPos = ship.GetComponent <HighPrecisionPosition>().Position; SystemCore.GameObjectManager.AddAndInitialiseGameObject(ship); testPlanetSurfacePosition = new PlanetSurfacePosition(); testPlanetSurfacePosition.Latitude = 40; testPlanetSurfacePosition.Longitude = -90; solarSystem = new SolarSystem(); solarSystem.PlayerShip = ship; ship.SolarSystem = solarSystem; SystemCore.AddNewGameComponent(solarSystem); ship.Transform.Rotate(Vector3.Up, MathHelper.PiOver2); }