Beispiel #1
0
        public MainGameScreen()
            : base()
        {
            SystemCore.ActiveScene.SetUpBasicAmbientAndKey();

            SystemCore.AddNewUpdateRenderSubsystem(new SkyDome(Color.Black, Color.Black, Color.Black));


            ship = new Ship("ship");
            SystemCore.SetActiveCamera(ship.shipCameraObject.GetComponent <ComponentCamera>());



            Model           geoDesicModel = SystemCore.ContentManager.Load <Model>("Models/geodesic2");
            ProceduralShape geodesicShape = ModelMeshParser.GetShapeFromModelWithUVs(geoDesicModel);

            geodesicShape.Scale(1f);
            geodesicShape.InsideOut();

            ship.AddComponent(new RenderGeometryComponent(geodesicShape));
            //var cockpitEffectComponent = new EffectRenderComponent(EffectLoader.LoadEffect("cockpitscreen"));
            //cockpitEffectComponent.DrawOrder = 100;
            //ship.AddComponent(cockpitEffectComponent);

            oldPos = ship.GetComponent <HighPrecisionPosition>().Position;
            SystemCore.GameObjectManager.AddAndInitialiseGameObject(ship);


            testPlanetSurfacePosition           = new PlanetSurfacePosition();
            testPlanetSurfacePosition.Latitude  = 40;
            testPlanetSurfacePosition.Longitude = -90;

            solarSystem            = new SolarSystem();
            solarSystem.PlayerShip = ship;
            ship.SolarSystem       = solarSystem;
            SystemCore.AddNewGameComponent(solarSystem);
            ship.Transform.Rotate(Vector3.Up, MathHelper.PiOver2);
        }