public void Translate1Test( double a1, double a2, double a3, double b1, double b2, double b3, double c1, double c2, double c3, double delta) { Point3D origin = new Point3D(a1, a2, a3); Point3D source = new Point3D(b1, b2, b3); Point3D expected = new Point3D(c1, c2, c3); var conv = SystemConverter.New(origin); var res = conv.Transform(source); Assert.AreEqual(expected.X, res.X, delta, "X"); Assert.AreEqual(expected.Y, res.Y, delta, "Y"); Assert.AreEqual(expected.Z, res.Z, delta, "Z"); }
public void TransAndZRotate2Test( double a1, double a2, double a3, double b1, double b2, double b3, double c1, double c2, double c3, double d1, double d2, double d3, double delta = 0.001) { Point3D origin = new Point3D(a1, a2, a3); Point3D xaxis = new Point3D(b1, b2, b3); Point3D source = new Point3D(c1, c2, c3); Point3D expected = new Point3D(d1, d2, d3); var conv = SystemConverter.New(origin, xaxis); var res = conv.Transform(source); Assert.AreEqual(expected.X, res.X, delta, "X"); Assert.AreEqual(expected.Y, res.Y, delta, "Y"); Assert.AreEqual(expected.Z, res.Z, delta, "Z"); }