/// <summary> /// by flipping the states of the various objects active/inactive in the scene, I can simulate the loading of the original assets, but under /// the desired stereoscopic and monoscopic states /// </summary> public void StereoSwitch() { //activate or deactivate mono assets Emulator1.SetActive(!Emulator1.activeSelf); System1.SetActive(!System1.activeSelf); reticleM.SetActive(!reticleM.activeSelf); //activate or deactivate stereo assets Emulator2.SetActive(!Emulator2.activeSelf); System2.SetActive(!System2.activeSelf); reticleL.SetActive(!reticleL.activeSelf); reticleR.SetActive(!reticleR.activeSelf); //Inititate blocker to reset/begin GVR interaction StartCoroutine(Block()); }