Exemple #1
0
        public void Work()
        {
            ISystem1 system1 = new System1();
            ISystem2 system2 = new System2();
            var      facade  = new SystemFacade(system1, system2);

            facade.RunAllTasks();
        }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        Mediator mediator = new Mediator();
        System1  system1  = new System1(mediator);
        System2  system2  = new System2(mediator);

        mediator.Initial(system1, system2);
        system1.Operation1();
    }
Exemple #3
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    /*如果用户登录,那么就展示全部课程*/
    private void InitData()
    {
        string         strCon = "Integrated Security=SSPI;Initial Catalog='NetDesign';Data Source='DESKTOP-HJQH3C9';User ID='sa'; Password = '******'; Connect Timeout = 30";
        SqlConnection  conn   = new SqlConnection(strCon);
        DataSet        ds     = new DataSet();
        string         str    = "SELECT s.s_id AS 系部编号, s.s_name AS 系部名称, c.c_name AS 所属院 FROM System s LEFT JOIN College c ON s.c_id = c.c_id";
        SqlDataAdapter da     = new SqlDataAdapter(str, conn);

        conn.Open();
        da.Fill(ds);
        conn.Close();
        System1.DataSource = ds;
        System1.DataBind();
    }
Exemple #4
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 public void Reset_tableTest()
 {
     try
     {
         Boolean result = false;
         System1 post   = new System1();
         post.Table_Name = "Request";
         result          = post.Reset_table();
         Assert.AreEqual("true", result);
     }
     catch (Exception ex)
     {
         Console.WriteLine("Somethig wrong " + ex);
     }
 }
Exemple #5
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    /// <summary>
    /// by flipping the states of the various objects active/inactive in the scene, I can simulate the loading of the original assets, but under
    /// the desired stereoscopic and monoscopic states
    /// </summary>
    public void StereoSwitch()
    {
        //activate or deactivate mono assets
        Emulator1.SetActive(!Emulator1.activeSelf);
        System1.SetActive(!System1.activeSelf);
        reticleM.SetActive(!reticleM.activeSelf);

        //activate or deactivate stereo assets
        Emulator2.SetActive(!Emulator2.activeSelf);
        System2.SetActive(!System2.activeSelf);
        reticleL.SetActive(!reticleL.activeSelf);
        reticleR.SetActive(!reticleR.activeSelf);

        //Inititate blocker to reset/begin GVR interaction
        StartCoroutine(Block());
    }
Exemple #6
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 public void Initial(System1 system1, System2 system2)
 {
     this.system1 = system1;
     this.system2 = system2;
 }