private void DebugLevel() { const int sizeX = 20; const int sizeY = 15; var mapxd = new[] { "11111111111111111111", "10000000000000000001", "10011000000000000001", "10011000004000000001", "10011000111111000001", "10011001111111101001", "10011001000000101001", "10011001000200101001", "10000000000000000001", "10000000000000000001", "10000011111111110001", "10000011111111110001", "10000000000000000001", "10000000000000000001", "11111111111111111111" }; var map = new[] { "11111111111111111111", "14400000000000000001", "14401000100001000001", "14401000000000000001", "14401000000011100001", "10001002000011100001", "10001000000011100001", "10000000000011100001", "10000000000011100001", "10010010000011100001", "10000000000000000131", "10001111110000000131", "10001111110000100131", "10000000000000000031", "11111111111111111111" }; for (var iY = 0; iY < sizeY; iY++) for (var iX = 0; iX < sizeX; iX++) { if (map.IsValue(iX, iY, 2)) Factory.Player(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 1)) Factory.Wall(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, map.CalculateWall(iX, iY)); if (map.IsValue(iX, iY, 3)) Factory.Friendly(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 4)) Factory.Enemy(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 5)) Factory.BigEnemy(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 6)) Factory.BigFriendly(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 7)) Factory.BreakableWall(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 9)) { Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); Factory.Bullet(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Utils.Random.Next(0, 360), Utils.Random.Next(0, 25), false); } if (iX <= 0 || iY <= 0 || iX >= sizeX - 1 || iY >= sizeY - 1) continue; if (!map.IsValue(iX, iY, 0)) continue; if (map.IsValue(iX - 1, iY, 1)) if (map.IsValue(iX, iY - 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.WallBlack, Tilesets.Wall, "icurve"); if (map.IsValue(iX + 1, iY, 1)) if (map.IsValue(iX, iY - 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.WallBlack, Tilesets.Wall, "icurve", 90); if (map.IsValue(iX + 1, iY, 1)) if (map.IsValue(iX, iY + 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.WallBlack, Tilesets.Wall, "icurve", 180); if (map.IsValue(iX - 1, iY, 1)) if (map.IsValue(iX, iY + 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.WallBlack, Tilesets.Wall, "icurve", 270); } }
private void DebugLevel() { const int sizeX = 20; const int sizeY = 15; var map = new[] { "11111111111111111111", "10010000444400000001", "10100000000000000101", "10000000000000000001", "10000000000000000001", "10000111111000000001", "14000001000000000001", "14001001000100000001", "10001002000100000001", "14001000000100000001", "10001011110100000001", "10000000000000000001", "10100000400000000101", "10044400440000000001", "11111111111111111111" }; for (var iY = 0; iY < sizeY; iY++) for (var iX = 0; iX < sizeX; iX++) { if (map.IsValue(iX, iY, 2)) Factory.Player(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 1)) Factory.Wall(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, map.CalculateWall(iX, iY)); if (map.IsValue(iX, iY, 4)) Factory.Enemy(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (map.IsValue(iX, iY, 7)) Factory.BreakableWall(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY); if (iX <= 0 || iY <= 0 || iX >= sizeX - 1 || iY >= sizeY - 1) continue; if (!map.IsValue(iX, iY, 0)) continue; if (map.IsValue(iX - 1, iY, 1)) if (map.IsValue(iX, iY - 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.Wall, Tilesets.Wall, "icurve"); if (map.IsValue(iX + 1, iY, 1)) if (map.IsValue(iX, iY - 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.Wall, Tilesets.Wall, "icurve", 90); if (map.IsValue(iX + 1, iY, 1)) if (map.IsValue(iX, iY + 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.Wall, Tilesets.Wall, "icurve", 180); if (map.IsValue(iX - 1, iY, 1)) if (map.IsValue(iX, iY + 1, 1)) Factory.Decoration(8.ToUnits() + 16.ToUnits()*iX, 8.ToUnits() + 16.ToUnits()*iY, Textures.Wall, Tilesets.Wall, "icurve", 270); } }