Exemple #1
0
    //public void SetName(string userName)
    //{
    //    txtName.text = userName;
    //}

    /// <summary>
    /// 同步位置
    /// </summary>
    void OnSyncPosition()
    {
        if (Vector3.Distance(player.transform.position, lastPosition) > 0.1f)
        {
            lastPosition            = player.transform.position;
            syncPositionRequest.pos = player.transform.position;
            syncPositionRequest.DefaultRequest();
        }
    }
Exemple #2
0
 void syncPosition()
 {
     if (Vector3.Distance(transform.position, oldPosition) > 0.1)
     {
         oldPosition             = transform.position;
         syncPositionRequest.Pos = transform.position;
         syncPositionRequest.DefaultRequest();
     }
 }
Exemple #3
0
 void SyncPosition()
 {
     if (Vector3.Distance(localplayer.transform.position, lastPosition) > 0.1f)
     {
         lastPosition       = localplayer.transform.position;
         syncPosRequest.pos = localplayer.transform.position;
         syncPosRequest.DefaultRequest();
     }
 }
 //向服务端发送自身位置
 void SyncPositon()
 {
     if (Vector3.Distance(Player.transform.position, _lastPostion) > moveOffset)
     {
         _lastPostion             = Player.transform.position;
         _syncPositionRequest.Pos = Player.transform.position;
         _syncPositionRequest.DefaultRequest();
     }
 }
 /// <summary>
 /// 跟服务器同步自身位置信息
 /// </summary>
 void SyncPosition()
 {
     if (Vector3.Distance(m_player.transform.position, m_lastPosition) > m_moveOffset)
     {
         m_lastPosition             = m_player.transform.position;
         m_syncPosRequest.m_syncPos = m_player.transform.position;
         m_syncPosRequest.DefaultRequest();
     }
 }
 void SyncPosition()
 {
     if (Vector3.Distance(transform.position, lastPosition) > 0.1f)
     {
         lastPosition = transform.position;
         scriptSyncPositionRequest.pos = transform.position;
         scriptSyncPositionRequest.DefaultRequest();
     }
 }
Exemple #7
0
 void SyncPosition()
 {
     if (Vector3.Distance(player.transform.position, lastPostion) >= moveOffset)
     {
         lastPostion             = player.transform.position;
         syncPositionRequest.pos = player.transform.position;
         syncPositionRequest.DefaultRequest();
     }
 }
Exemple #8
0
 void SyncPosition()
 {
     if (Vector3.Distance(player.transform.position, lastPosition) > moveOffset)
     {
         Debug.Log("SyncPosition---距离判断发送请求");
         lastPosition            = player.transform.position;
         syncPositionRequest.pos = player.transform.position;
         syncPositionRequest.DefaultRequest();
     }
 }