private void Start() { pkm = GetComponent <PlayerPickUpManager>(); pckm = FindObjectOfType <PickUpManager>(); entity = GetComponentInChildren <Entity>(); skinSync = GetComponent <SyncPlayerSkin>(); }
private void GatherPlayerComponents() { entity = GetComponentInChildren <Entity>(); playerController = GetComponentInChildren <PlayerController>(); weaponSlot = GetComponentInChildren <WeaponSlot>(); playerAnimController = GetComponentInChildren <PlayerAnimationController>(); playerPickupManager = GetComponentInChildren <PlayerPickUpManager>(); playerInteractionController = GetComponentInChildren <PlayerInteractionController>(); playerAudioManager = GetComponentInChildren <PlayerAudioManager>(); playerSkinSync = GetComponentInChildren <SyncPlayerSkin>(); }
private void Start() { localPlayer = PlayerManager.localPlayer; pcontroller = localPlayer.GetComponentInChildren <PlayerAnimationController>(); paudio = localPlayer.GetComponent <PlayerAudioManager>(); nameText.color = GameManager.personalColor; terminalAudioSource = GetComponent <AudioSource>(); SetVictoryEmote(0); SetVictoryMusic(0); SetEmote(0); terminalAudioSource.clip = paudio.WinMusic; audioVisualizer.SetActive(false); skinSyncer = localPlayer.GetComponent <SyncPlayerSkin>(); GameManager.OnGameStateChanged += DisableEnableOnStateChange; }