Beispiel #1
0
 private void Start()
 {
     pkm      = GetComponent <PlayerPickUpManager>();
     pckm     = FindObjectOfType <PickUpManager>();
     entity   = GetComponentInChildren <Entity>();
     skinSync = GetComponent <SyncPlayerSkin>();
 }
Beispiel #2
0
 private void GatherPlayerComponents()
 {
     entity                      = GetComponentInChildren <Entity>();
     playerController            = GetComponentInChildren <PlayerController>();
     weaponSlot                  = GetComponentInChildren <WeaponSlot>();
     playerAnimController        = GetComponentInChildren <PlayerAnimationController>();
     playerPickupManager         = GetComponentInChildren <PlayerPickUpManager>();
     playerInteractionController = GetComponentInChildren <PlayerInteractionController>();
     playerAudioManager          = GetComponentInChildren <PlayerAudioManager>();
     playerSkinSync              = GetComponentInChildren <SyncPlayerSkin>();
 }
Beispiel #3
0
    private void Start()
    {
        localPlayer    = PlayerManager.localPlayer;
        pcontroller    = localPlayer.GetComponentInChildren <PlayerAnimationController>();
        paudio         = localPlayer.GetComponent <PlayerAudioManager>();
        nameText.color = GameManager.personalColor;

        terminalAudioSource = GetComponent <AudioSource>();

        SetVictoryEmote(0);
        SetVictoryMusic(0);
        SetEmote(0);

        terminalAudioSource.clip = paudio.WinMusic;
        audioVisualizer.SetActive(false);

        skinSyncer = localPlayer.GetComponent <SyncPlayerSkin>();

        GameManager.OnGameStateChanged += DisableEnableOnStateChange;
    }