Exemple #1
0
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable <SwitchOffBkgBehaviour> .Create(graph, template);

        SwitchOffBkgBehaviour clone = playable.GetBehaviour();

        return(playable);
    }
Exemple #2
0
    // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        int inputCount = playable.GetInputCount();

        for (int i = 0; i < inputCount; i++)
        {
            float inputWeight = playable.GetInputWeight(i);
            ScriptPlayable <SwitchOffBkgBehaviour> inputPlayable = (ScriptPlayable <SwitchOffBkgBehaviour>)playable.GetInput(i);
            SwitchOffBkgBehaviour input = inputPlayable.GetBehaviour();

            if (inputWeight > 0.5f && !input.done)
            {
                //SceneManager.LoadScene(input.nextScene);
                GMController.instance.SetBkgMusicActive(false);
                input.done = true;
            }

            // Use the above variables to process each frame of this playable.
        }
    }