public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable <SwitchOffBkgBehaviour> .Create(graph, template); SwitchOffBkgBehaviour clone = playable.GetBehaviour(); return(playable); }
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties. public override void ProcessFrame(Playable playable, FrameData info, object playerData) { int inputCount = playable.GetInputCount(); for (int i = 0; i < inputCount; i++) { float inputWeight = playable.GetInputWeight(i); ScriptPlayable <SwitchOffBkgBehaviour> inputPlayable = (ScriptPlayable <SwitchOffBkgBehaviour>)playable.GetInput(i); SwitchOffBkgBehaviour input = inputPlayable.GetBehaviour(); if (inputWeight > 0.5f && !input.done) { //SceneManager.LoadScene(input.nextScene); GMController.instance.SetBkgMusicActive(false); input.done = true; } // Use the above variables to process each frame of this playable. } }