Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonUp(0))
        {
            if (!StaticGlobal.DraggingPot)
            {
                flagMouseDown = false;
                //根据抬起位置和时间进行手势判断,之后就能用得到的手势结果了
                _swipeManager.mouseUp(Input.mousePosition);
                //炸开状态 不响应滑动操作
                if (!clickedTool && !isExploded)
                {
                    UpdateTools(-_swipeManager.SwipeLR, _swipeManager.ProgressLR);
                }
            }
            StaticGlobal.DraggingPot = false;
            clickedTool = false;
        }
        if (!StaticGlobal.DraggingPot)
        {
            ////////////////////////手势的准备工作------------------------
            if (Input.GetMouseButtonDown(0))
            {
                _swipeManager.mouseDown(Input.mousePosition);
                flagMouseDown = true;
            }


            ///---------------------------/////////////////////////////

            //手指未离开屏幕  炸开状态 不响应滑动操作
            if (!clickedTool && flagMouseDown && !isExploded)
            {
                _swipeManager.CurrentPos = Input.mousePosition;
                /////////开始根据 progressLR 实时更新壶的位置 和诗句 的透明度
                MoveTools(-_swipeManager.RawSwipeLR, _swipeManager.ProgressLR);
                //把 front壶 的x坐标保存到全局, 以让indicator进行对应的移动
                float frontPotX = Tools[_frontToolIndex].transform.position.x;
            }


            // indicatorProgress范围  0 ~1
            //		StaticGlobal.indicatorProgress=(1+_swipeManager.ProgressLR*_swipeManager.RawSwipeLR)/2;
        }
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        _intros[_frontIndex].transform.localPosition = Tool.Interpolate(_intros[_frontIndex].transform.position,
                                                                        new Vector3(-Input.acceleration.x * 0.2f, -Input.acceleration.y * 0.2f + introY, 0)
                                                                        , 0.1f);

        /*	_intros[_frontIndex].transform.localRotation=Quaternion.Euler(new Vector3(
         *              -Input.acceleration.y*20,Input.acceleration.x*25,0));*/
        ////////////////////////手势的准备工作------------------------
        if (Input.GetMouseButtonUp(0))
        {
            if (!StaticGlobal.DraggingPot)
            {
                _flagMouseDown = false;
                //根据抬起位置和时间进行手势判断,之后就能用得到的手势结果了
                _swipeManager.mouseUp(Input.mousePosition);
                UpdateElements(_swipeManager.SwipeLR, _swipeManager.ProgressLR);
            }
            StaticGlobal.DraggingPot = false;
        }
        if (!StaticGlobal.DraggingPot)
        {
            if (Input.GetMouseButtonDown(0))
            {
                _swipeManager.mouseDown(Input.mousePosition);
                _flagMouseDown = true;
            }

            ///---------------------------/////////////////////////////

            //手指未离开屏幕
            if (_flagMouseDown)
            {
                _swipeManager.CurrentPos = Input.mousePosition;
                /////////开始根据 progressLR 实时更新壶的位置 和诗句 的透明度
                //MovePotsAndPoem(_swipeManager.RawSwipeLR,_swipeManager.ProgressLR);
                MoveElements(_swipeManager.RawSwipeLR, _swipeManager.ProgressLR);
                //使用完当前的mousepos再更新lastFrameMousePos
                _lastFrameMousePos = Input.mousePosition;
            }
        }
    }
Exemple #3
0
    // Update is called once per frame
    void Update()
    {
        //_mainTitle.position=new Vector3(Input.acceleration.x/2,Input.acceleration.y/2+3.43f,0);
        _mainTitle.position = Tool.Interpolate(_mainTitle.position,
                                               new Vector3(-Input.acceleration.x * 0.6f, -Input.acceleration.y * 0.6f + 3.43f, 0)
                                               , 0.1f);

        if (Input.GetMouseButtonUp(0))
        {
            if (!StaticGlobal.DraggingPot)
            {
                //移动小于0.05个Progress  同时按下抬起在半秒内 判定为点击事件
                // 如果点击区域在壶上面 就加载对应场景
                if (_swipeManager.ProgressLR < 0.05f &&
                    Time.time - _downTime < 0.2f &&
                    Input.mousePosition.y > Screen.height / 4 &&
                    Input.mousePosition.y < Screen.height / 2)
                {
                    //将来scene的名字用数字标志  通过_frontIndex来加载对应的Scene
                    StaticGlobal.Spin = true;
                    SceneManager.LoadSceneAsync(_sceneNames[_frontPotIndex]);
                }

                flagMouseDown = false;
                //根据抬起位置和时间进行手势判断,之后就能用得到的手势结果了
                _swipeManager.mouseUp(Input.mousePosition);
                UpdatePots(_swipeManager.SwipeLR, _swipeManager.ProgressLR);
                //print("fron t  "+_frontPotIndex);
                //print(_swipeManager.SwipeLR);
                StaticGlobal.indicatorProgress = (float)_frontPotIndex / (float)2;
                //print(StaticGlobal.indicatorProgress);
            }
            StaticGlobal.DraggingPot = false;
        }
        if (!StaticGlobal.DraggingPot)
        {
            ////////////////////////手势的准备工作------------------------
            if (Input.GetMouseButtonDown(0))
            {
                _swipeManager.mouseDown(Input.mousePosition);
                flagMouseDown = true;
                _downTime     = Time.time;
            }


            ///---------------------------/////////////////////////////

            //手指未离开屏幕
            if (flagMouseDown)
            {
                _swipeManager.CurrentPos = Input.mousePosition;
                /////////开始根据 progressLR 实时更新壶的位置 和诗句 的透明度
                MovePotsAndPoem(_swipeManager.RawSwipeLR, _swipeManager.ProgressLR);
                //把 front壶 的x坐标保存到全局, 以让indicator进行对应的移动
                float frontPotX = _lines[_frontPotIndex].transform.position.x;
                StaticGlobal.indicatorProgress = 1 - (float)(frontPotX + 11) / (float)22;
            }


            // indicatorProgress范围  0 ~1
            //		StaticGlobal.indicatorProgress=(1+_swipeManager.ProgressLR*_swipeManager.RawSwipeLR)/2;
        }
    }