IEnumerator WaitTime() { flickerGlow.SetActive(true); yield return(new WaitForSeconds(0.5f)); //Flame.SetActive (true); flameWhisps.GetComponent <ParticleSystem>().Play(); yield return(new WaitForSeconds(1.25f)); if (HelpScreeen) { HelpExit.SetActive(true); } else { summary.ClearLevel(); } //Animations added -Z }