Beispiel #1
0
    IEnumerator WaitTime()
    {
        flickerGlow.SetActive(true);
        yield return(new WaitForSeconds(0.5f));

        //Flame.SetActive (true);

        flameWhisps.GetComponent <ParticleSystem>().Play();
        yield return(new WaitForSeconds(1.25f));

        if (HelpScreeen)
        {
            HelpExit.SetActive(true);
        }
        else
        {
            summary.ClearLevel();
        }



        //Animations added -Z
    }