private void Game_Load(object sender, EventArgs e) { PB.Left = 0; PB.Top = 0; Butt.Left = (PB.Width / 2) - (Butt.Width / 2); Butt.Top = PB.Height / 4; Start("S"); SuccessFaillbl.Hide(); SuccessFaillbl.Left = 0; SuccessFaillbl.Top = (Moonscape.Height / 2) - (SuccessFaillbl.Height / 2); CapsName = fuelnum.Cap; TotalFuel = fuelnum.TotalF; FuelBar.Maximum = TotalFuel; Pad.Top = Moonscape.Height - Pad.Height; Lander.Top = 0; }