Exemple #1
0
 private void Game_Load(object sender, EventArgs e)
 {
     PB.Left   = 0;
     PB.Top    = 0;
     Butt.Left = (PB.Width / 2) - (Butt.Width / 2);
     Butt.Top  = PB.Height / 4;
     Start("S");
     SuccessFaillbl.Hide();
     SuccessFaillbl.Left = 0;
     SuccessFaillbl.Top  = (Moonscape.Height / 2) - (SuccessFaillbl.Height / 2);
     CapsName            = fuelnum.Cap;
     TotalFuel           = fuelnum.TotalF;
     FuelBar.Maximum     = TotalFuel;
     Pad.Top             = Moonscape.Height - Pad.Height;
     Lander.Top          = 0;
 }
Exemple #2
0
 void Checkcol() //Checks if The lander, when it reaches bottem has landed on the pad or not, and applys the correct message accordingly
 {
     if (Lander.Left >= Pad.Left && Lander.Width + Lander.Left <= Pad.Left + Pad.Width)
     {
         //Add Speed Value Check to see if too fast
         Won = true;
     }
     else
     {
         Won = false;
     }
     if (Won)
     {
         SuccessFaillbl.Text = "Congrats Captain " + CapsName + ", Mission Complete.";
     }
     else
     {
         SuccessFaillbl.Text = "Sorry Captain " + CapsName + ", Mission Failed.";
     }
     Movetmr.Stop();
     SuccessFaillbl.Show();
 }
Exemple #3
0
 void Checkcol()
 {
     if (Lander.Left >= Pad.Width && Lander.Width <= Pad.Left + Pad.Width)
     {
         //Add Speed Value Check to see if too fast
         Won = true;
     }
     else
     {
         Won = false;
     }
     if (Won)
     {
         SuccessFaillbl.Text = "Congrats Captain " + CapsName + ", Mission Complete.";
     }
     else
     {
         SuccessFaillbl.Text = "Sorry Captain " + CapsName + ", Mission Failed.";
     }
     Movetmr.Stop();
     SuccessFaillbl.Show();
 }