/// <summary> /// Render subtitles on video texture if enabled and available. /// </summary> protected override void PostProcessTexture(Texture targetTexture) { _subtitleRenderer.DrawOverlay(targetTexture); }
/// <summary> /// Render BluRay OSD on video surface if available. /// </summary> protected override void PostProcessTexture(Surface targetSurface) { _osdRenderer.DrawOverlay(targetSurface); _subtitleRenderer.DrawOverlay(targetSurface); }