Example #1
0
 /// <summary>
 /// Render subtitles on video texture if enabled and available.
 /// </summary>
 protected override void PostProcessTexture(Texture targetTexture)
 {
     _subtitleRenderer.DrawOverlay(targetTexture);
 }
Example #2
0
 /// <summary>
 /// Render BluRay OSD on video surface if available.
 /// </summary>
 protected override void PostProcessTexture(Surface targetSurface)
 {
     _osdRenderer.DrawOverlay(targetSurface);
     _subtitleRenderer.DrawOverlay(targetSurface);
 }