public static unsafe void GetActiveSubroutineUniform(this ArbShaderSubroutine thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ShaderType shadertype, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] SubroutineParameterName pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] Span <int> values) { // SpanOverloader thisApi.GetActiveSubroutineUniform(program, shadertype, index, pname, out values.GetPinnableReference()); }
public partial void GetActiveSubroutineUniform([Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ShaderType shadertype, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] SubroutineParameterName pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out int values);