Ejemplo n.º 1
0
 public static unsafe void GetActiveSubroutineUniform(this ArbShaderSubroutine thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ShaderType shadertype, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] SubroutineParameterName pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] Span <int> values)
 {
     // SpanOverloader
     thisApi.GetActiveSubroutineUniform(program, shadertype, index, pname, out values.GetPinnableReference());
 }
 public partial void GetActiveSubroutineUniform([Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ShaderType shadertype, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] SubroutineParameterName pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out int values);