void Update() { styleTransfer.Invoke(webcamTexture); preview.texture = styleTransfer.GetResultTexture(); // preview.uvRect = TextureToTensor.GetUVRect( // (float)webcamTexture.width / (float)webcamTexture.height, // 1, // TextureToTensor.AspectMode.Fill); }
private void OnTextureUpdate(Texture texture) { styleTransfer.Invoke(texture); preview.texture = styleTransfer.GetResultTexture(); }