IEnumerator SR3StudentWalkTowardsFrontDesk(StudentAction stu, int val) { yield return(new WaitForSeconds(UnityEngine.Random.Range(0.1f, 1.5f))); stu.studentAnimation.ResetAllAnim(); stu.InitiateGoToSpot(TeacherDesk.transform); yield return(new WaitUntil((() => stu.reachedSpot))); stu.studentAnimation.TakeItem(true); yield return(new WaitForSeconds(1f)); if (val == 1) { stu.rightHandStudyMaterials.YellowPaper.SetActive(true); } else { stu.rightHandStudyMaterials.BluePaper.SetActive(true); } stu.studentAnimation.TakeItem(false); stu.GoToAndSitInChair(); yield return(new WaitForSeconds(1f)); yield return(new WaitUntil((() => stu.reachedSpot))); if (val == 1) // book yellow { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().YellowPaper.SetActive(true); stu.rightHandStudyMaterials.YellowPaper.SetActive(false); } else { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().BluePaper.SetActive(true); stu.rightHandStudyMaterials.BluePaper.SetActive(false); } yield return(new WaitForSeconds(4f)); //stu.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); //stu.myNeighbourStudent.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); if (stu != KidJannik || stu != KidJannik.myNeighbourStudent) { stu.studentAnimation.MB33_WorkOnSheets(true); stu.myNeighbourStudent.studentAnimation.MB33_WorkOnSheets(true); } yield return(new WaitForSeconds(4f)); }
IEnumerator SR1WalkTowardsFrontDesk(StudentAction stu) { yield return(new WaitForSeconds(UnityEngine.Random.Range(0.1f, 1.5f))); stu.studentAnimation.ResetAllAnim(); stu.InitiateGoToSpot(TeacherDesk.transform); yield return(new WaitUntil((() => stu.reachedSpot))); stu.studentAnimation.TakeItem(true); yield return(new WaitForSeconds(1f)); stu.studentAnimation.TakeItem(false); stu.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, true); stu.GoToAndSitInChair(); yield return(new WaitUntil((() => stu.reachedSpot))); stu.studentAnimation.MB30_PeepToSideLeftOrRight(true); }
/*IEnumerator SR1Loop1Leonie(StudentAction stu) * { * yield return new WaitForSeconds(1f); * stu.LookAtSomeone(GameObject.FindGameObjectWithTag("Player").transform); * yield return new WaitForSeconds(1f); * stu.LookAtSomeone(GameObject.FindGameObjectWithTag("Player").transform); * yield return new WaitForSeconds(1f); * stu.LookAtSomeone(GameObject.FindGameObjectWithTag("Player").transform); * }*/ IEnumerator StudentWalkOutOfClass(StudentAction stu) { stu.studentAnimation.MB33_WorkOnSheets(false); //play iwo25 animation stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().Bag.SetActive(true); yield return(new WaitForSeconds(1f)); stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().NoteBook.SetActive(false); stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().Book.SetActive(false); yield return(new WaitForSeconds(1f)); stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().Bag.SetActive(false); yield return(new WaitForSeconds(1f)); stu.SetStudentBag(true); stu.StopLookAtSomeone(); stu.StopMyRandomLookingAnimations(); stu.studentAnimation.ResetAllAnim(); stu.InitiateGoToSpot(door.transform); // to go outside }
IEnumerator TriggerMainActionThree() { yield return(new WaitForSeconds(1.0f)); // timeframe is already covered for nearly 10 seconds ////Leonie talks back - moved from here to MainActionTwo //string textToTalk = "Ich habe aber keine Lust."; //if (gamePlayManager.LOG_ENABLED) yield return StartCoroutine(SpeechManager.Instance.WaitForTalking(textToTalk)); //yield return new WaitForSeconds(2.0f); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.StopLookAtSomeone(); kidLeonie.StopMyRandomLookingAnimations(); kidLeonie.studentAnimation.ResetAllAnim(); kidLeonie.InitiateGoToSpot(leoniePosAtCubbyBox); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().LookToPlayer(true, kidLeonie.myCubbyBoxPos.transform); Debug.Log("Leonie started to walk to her cubby box"); yield return(new WaitForSeconds(4f)); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().MovePlayer(true, teacherPosAtCubbyBox); yield return(new WaitForSeconds(2f)); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().LookToPlayer(true, kidLeonie.gameObject.transform); yield return(new WaitUntil(() => kidLeonie.reachedSpot)); // GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>().LookToPlayer(true, kidLeonie.gameObject.transform); yield return(new WaitForSeconds(1.5f)); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, true); yield return(new WaitForSeconds(1.5f)); if (!ripPaperAudio.isPlaying) { ripPaperAudio.Play(); } kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); foreach (StudentAction sa in gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable2) { sa.StopLookAtSomeone(); sa.StopMyRandomLookingAnimations(); sa.LookAtSomeone(kidLeonie.gameObject.transform); yield return(new WaitForSeconds(Random.Range(0.1f, 0.4f))); } yield return(new WaitForSeconds(1.5f)); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, true); if (ripPaperAudio.isPlaying) { ripPaperAudio.Stop(); } yield return(new WaitForSeconds(1.5f)); if (!ripPaperAudio.isPlaying) { ripPaperAudio.Play(); } kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); foreach (StudentAction sa in gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable2) { sa.StopLookAtSomeone(); sa.StartLookBetweenTwoPeopoleRoutine(GameObject.FindGameObjectWithTag("Player").transform, kidLeonie.gameObject.transform, 2f, 4f); yield return(new WaitForSeconds(Random.Range(0.1f, 0.4f))); } yield return(new WaitForSeconds(3f)); Debug.Log("MA3 finished"); //Teacher Question Panel StartCoroutine(TriggerTeacherQuestionPhase()); }
IEnumerator SR4StudentWalkTowardsFrontDesk(StudentAction stu, int val, float delay) { yield return(new WaitForSeconds(delay)); stu.studentAnimation.ResetAllAnim(); //walk to the Teacher's desk and stand and talk to your neighbor upon arriving //stu.InitiateGoToSpot(TeacherDesk.transform); stu.InitiateGoToSpot(TeacherDesk_outer.transform); yield return(new WaitUntil((() => stu.reachedSpot))); yield return(new WaitUntil((() => stu.myNeighbourStudent.reachedSpot))); stu.studentAnimation.MB42_StandCrossArms(true); yield return(new WaitForSeconds(3f)); stu.studentAnimation.MB42_StandCrossArms(false); //stu.studentAnimation.WalkingToStandUpIdle(true); stu.InitiateGoToSpot(TeacherDesk.transform); yield return(new WaitForSeconds(1f)); //take booklet and return to your seat //stu.studentAnimation.ResetAllAnim(); //yield return new WaitForSeconds(1f); stu.studentAnimation.TakeItem(true); yield return(new WaitForSeconds(0.2f)); if (val == 1) { stu.rightHandStudyMaterials.YellowPaper.SetActive(true); } else { stu.rightHandStudyMaterials.BluePaper.SetActive(true); } stu.studentAnimation.TakeItem(false); //stu.GoToAndSitInChair(); yield return(new WaitUntil((() => stu.reachedSpot))); if (val == 1) // book yellow { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().YellowPaper.SetActive(true); stu.rightHandStudyMaterials.YellowPaper.SetActive(true); yield return(new WaitForSeconds(2f)); stu.GoToAndSitInChair(); } else { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().BluePaper.SetActive(true); stu.rightHandStudyMaterials.BluePaper.SetActive(true); yield return(new WaitForSeconds(2f)); stu.GoToAndSitInChair(); } yield return(new WaitForSeconds(1f)); //stu.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); //stu.myNeighbourStudent.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); yield return(new WaitForSeconds(2f)); if (stu != KidJannik) { stu.rightHandStudyMaterials.YellowPaper.SetActive(false); } stu.rightHandStudyMaterials.BluePaper.SetActive(false); stu.studentAnimation.MB33_WorkOnSheets(true); yield return(new WaitForSeconds(3f)); }
IEnumerator SR2StudentWalkTowardsFrontDesk(StudentAction stu, int val, bool lastStudent) { yield return(new WaitForSeconds(UnityEngine.Random.Range(0.1f, 1.5f))); stu.studentAnimation.ResetAllAnim(); stu.InitiateGoToSpot(TeacherDesk.transform); yield return(new WaitUntil((() => stu.reachedSpot))); stu.studentAnimation.TakeItem(true); yield return(new WaitForSeconds(1f)); if (val == 1) { stu.rightHandStudyMaterials.YellowPaper.SetActive(true); } else { stu.rightHandStudyMaterials.BluePaper.SetActive(true); } //stu.LookAtSomeone(stu.chairPoint); yield return(new WaitForSeconds(0.5f)); stu.GoToAndSitInChair(); yield return(new WaitForSeconds(1f)); yield return(new WaitUntil((() => stu.reachedSpot))); if (val == 1) // book yellow { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().YellowPaper.SetActive(true); stu.rightHandStudyMaterials.YellowPaper.SetActive(false); } else { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().BluePaper.SetActive(true); stu.rightHandStudyMaterials.BluePaper.SetActive(false); } yield return(new WaitForSeconds(1f)); //stu.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); //stu.myNeighbourStudent.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); stu.studentAnimation.MB33_WorkOnSheets(true); stu.myNeighbourStudent.studentAnimation.MB33_WorkOnSheets(true); yield return(new WaitForSeconds(4f)); if (lastStudent == true) { //wait for last student to to be seated before showing clock yield return(new WaitForSeconds(10f)); //show 10 minute time lapse gamePlayManager.SetTimeScaleTextToMinutes(); gamePlayManager.StartTimer(true); yield return(new WaitForSeconds(10f)); gamePlayManager.StopTimer(); //move to final phase, where students with blue books become bored. StartCoroutine(SR2_FinalPhase()); } }
IEnumerator SR1StudentWalkTowardsFrontDesk(StudentAction stu, bool lastStudent) { int rand = Random.Range(1, 3); yield return(new WaitForSeconds(UnityEngine.Random.Range(0.1f, 1.5f))); //stu.studentAnimation.ResetAllAnim(); stu.InitiateGoToSpot(TeacherDesk.transform); yield return(new WaitUntil((() => stu.reachedSpot))); stu.studentAnimation.TakeItem(true); yield return(new WaitForSeconds(1f)); if (stu == KidJannik.myNeighbourStudent) { stu.rightHandStudyMaterials.YellowPaper.SetActive(true); } else { if (rand == 1) // book yellow { stu.rightHandStudyMaterials.YellowPaper.SetActive(true); } if (rand == 2) // book blue { stu.rightHandStudyMaterials.BluePaper.SetActive(true); } } stu.studentAnimation.TakeItem(false); stu.GoToAndSitInChair(); yield return(new WaitUntil((() => stu.reachedSpot))); if (stu == KidJannik.myNeighbourStudent) { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().YellowPaper.SetActive(true); stu.rightHandStudyMaterials.YellowPaper.SetActive(false); } else { if (rand == 1) // book yellow { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().YellowPaper.SetActive(true); stu.rightHandStudyMaterials.YellowPaper.SetActive(false); } if (rand == 2) // book blue { stu.chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().BluePaper.SetActive(true); stu.rightHandStudyMaterials.BluePaper.SetActive(false); } } yield return(new WaitForSeconds(4f)); if (rand == 1) // book yellow { stu.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); stu.myNeighbourStudent.LookAtSomeone(stu.rightHandStudyMaterials.YellowPaper.transform); } if (rand == 2) // book blue { stu.LookAtSomeone(stu.rightHandStudyMaterials.BluePaper.transform); stu.myNeighbourStudent.LookAtSomeone(stu.rightHandStudyMaterials.BluePaper.transform); } yield return(new WaitForSeconds(5f)); if (lastStudent == true) { //wait for last student to to be seated before showing clock yield return(new WaitForSeconds(10f)); //show 10 minute time lapse gamePlayManager.SetTimeScaleTextToMinutes(); gamePlayManager.StartTimer(true); yield return(new WaitForSeconds(10f)); gamePlayManager.StopTimer(); } }