IEnumerator TriggerMaximToShrugShouldersAndLookAtTablet()
    {
        for (int i = 0; i < 4; i++)
        {
            kidMaxim.StopLookingAtTabletAndWrittingAnimations();
            kidMaxim.studentAnimation.MB34_ShrugShoulders(true);
            yield return(new WaitForSeconds(1.5f));

            kidMaxim.studentAnimation.MB34_ShrugShoulders(false);
            kidMaxim.studentAnimation.MB33_WorkOnSheets(true);
            yield return(new WaitForSeconds(2.0f));

            kidMaxim.studentAnimation.MB33_WorkOnSheets(false);
            kidMaxim.LookAtSomeone(window02.transform);// maxim looks outside
            yield return(new WaitForSeconds(2.0f));

            kidMaxim.studentAnimation.MB34_ShrugShoulders(true);
            yield return(new WaitForSeconds(1.5f));

            kidMaxim.studentAnimation.MB34_ShrugShoulders(false);
            kidMaxim.LookAtSomeone(kidMaxim.GetComponent <StudentAction>().chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().Tablet.transform);
        }
    }