IEnumerator TriggerMaximToShrugShouldersAndLookAtTablet() { for (int i = 0; i < 4; i++) { kidMaxim.StopLookingAtTabletAndWrittingAnimations(); kidMaxim.studentAnimation.MB34_ShrugShoulders(true); yield return(new WaitForSeconds(1.5f)); kidMaxim.studentAnimation.MB34_ShrugShoulders(false); kidMaxim.studentAnimation.MB33_WorkOnSheets(true); yield return(new WaitForSeconds(2.0f)); kidMaxim.studentAnimation.MB33_WorkOnSheets(false); kidMaxim.LookAtSomeone(window02.transform);// maxim looks outside yield return(new WaitForSeconds(2.0f)); kidMaxim.studentAnimation.MB34_ShrugShoulders(true); yield return(new WaitForSeconds(1.5f)); kidMaxim.studentAnimation.MB34_ShrugShoulders(false); kidMaxim.LookAtSomeone(kidMaxim.GetComponent <StudentAction>().chairPoint.gameObject.transform.GetComponentInChildren <StudyMaterialType>().Tablet.transform); } }