Exemple #1
0
    public void DeserializeFromText(string text)
    {
        m_items.Clear();
        MyEquips.Singleton.myEquips.Clear();

        StringStreamReader reader = new StringStreamReader(text);
        //byte version = reader.ReadByte();
        int count = reader.ReadInt();

        CSItemSegmentDefine segmentDef = CSItemSegmentDefine.Singleton;

        for (int index = 0; index < count; ++index)
        {
            CSItem item = new CSItem();
            item.m_guid.m_lowPart  = reader.ReadInt();
            item.m_guid.m_highPart = reader.ReadInt();
            item.m_id   = reader.ReadShort();
            item.m_flag = reader.ReadShort();

            for (int seg = 0; seg <= segmentDef.MaxSegmentType; seg++)
            {
                if ((item.m_flag & (0x1 << seg)) > 0)
                {
                    segmentDef.ReadSegmentFromText(item, seg, reader.ReadString());
                }
            }
        }
    }
    public override void ReadFromString(string value)
    {
        StringStreamReader reader = new StringStreamReader(value);
        int length = reader.ReadInt();


        for (int index = 0; index < length; ++index)
        {
            int id = reader.ReadInt();
            if (0 == id)
            {
                continue;
            }

            TeamItem inst = new TeamItem();
//             inst.m_memberList[(int)Team.EDITTYPE.enMain]    = reader.ReadInt();
//             inst.m_memberList[(int)Team.EDITTYPE.enDeputy]  = reader.ReadInt();
//             inst.m_memberList[(int)Team.EDITTYPE.enSupport] = reader.ReadInt();

            if (m_teamList.Length < index)
            {
                m_teamList[index] = inst;
            }
        }
    }
    public override void ReadFromString(string value)
    {
        StringStreamReader reader = new StringStreamReader(value);
        int length = reader.ReadInt();

        for (int index = 0; index < length; ++index)
        {
            int id = reader.ReadInt();
            if (0 == id)
            {
                continue;
            }
            MissionInst inst = new MissionInst();
            inst.m_id            = id;
            inst.m_isFinished    = reader.ReadBool();
            inst.m_questRequire1 = reader.ReadShort();
            inst.m_questRequire2 = reader.ReadShort();
            inst.m_questRequire3 = reader.ReadShort();
            inst.m_questRequire4 = reader.ReadShort();

            if (myMissions.Length < index)
            {
                myMissions[index] = inst;
            }
        }
    }
    public override void ReadFromString(string value)
    {
        StringStreamReader reader = new StringStreamReader(value);
        int length = reader.ReadInt();

        for (int index = 0; index < length; ++index)
        {
            int id = reader.ReadInt();
            if (m_list.Length < index)
            {
                m_list[index] = id;
            }
        }
    }
    public override void ReadFromString(string value)
    {
        StringStreamReader reader = new StringStreamReader(value);
        int length = reader.ReadInt();

        for (int index = 0; index < length; ++index)
        {
            int lowPart  = reader.ReadInt();
            int highPart = reader.ReadInt();
            if (dress.Length < index)
            {
                //dress[index] = new CSItemGuid();
                dress[index].m_lowPart  = lowPart;
                dress[index].m_highPart = highPart;
            }
        }
    }
Exemple #6
0
    public void DeserializeFromText(string text)
    {
        StringStreamReader reader = new StringStreamReader(text);
        int count = reader.ReadInt();

        for (int index = 0; index < count; ++index)
        {
            int           propertyID = reader.ReadInt();
            int           innerIndex = 0;
            PropertyValue prop       = GetPropertyByID(propertyID, ref innerIndex);
            if (prop == null)
            {
                continue;
            }
            switch (prop.m_type)
            {
            case (int)PropertySetValueType.enBitArray:
            case (int)PropertySetValueType.enBuffer:
                prop.m_customObject.ReadFromString(reader.ReadString());
                break;

            case (int)PropertySetValueType.enString:
                prop.m_string = reader.ReadString();
                break;

            case (int)PropertySetValueType.enInt32:
                prop.m_int32 = reader.ReadInt();
                break;

            case (int)PropertySetValueType.enFloat:
                prop.m_float = reader.ReadFloat();
                break;

            case (int)PropertySetValueType.enFloat3:
                prop.m_float3.x = reader.ReadFloat();
                prop.m_float3.y = reader.ReadFloat();
                prop.m_float3.z = reader.ReadFloat();
                break;
            }
        }
    }
    public override void ReadFromString(string value)
    {
        StringStreamReader reader = new StringStreamReader(value);
        int length = reader.ReadInt();

        for (int index = 0; index < length; ++index)
        {
            int       id   = reader.ReadInt();
            SkillInfo info = GameTable.SkillTableAsset.Lookup(id);
            if (null == info)
            {
                continue;
            }
            SkillInst inst = new SkillInst();
            inst.SkillInfo     = info;
            inst.SkillLevel    = reader.ReadInt();
            inst.SkillAddLevel = reader.ReadInt();
            m_item[index]      = inst;
            MySkill.Singleton.m_skillInst[index] = inst;
        }
    }
    public override void ReadFromString(string value)
    {
        StringStreamReader reader = new StringStreamReader(value);
        int length = reader.ReadInt();

        for (int index = 0; index < length; ++index)
        {
            byte item = reader.ReadByte();
            if (m_finishedList.Length < index)
            {
                m_finishedList[index] = item;
            }
        }
    }