public void StoryControllerTest() { storyline.Start(); Assert.AreEqual("Prolog", storyline.CurrentChapter.Name); // No Progress storyline.CheckProgress(); Assert.IsFalse(storyline.CurrentChapter.Quests[0].IsCompleted); // Solve a quest Find10HerbsObjective.herbs = 10; storyline.CheckProgress(); Assert.IsFalse(storyline.CurrentChapter.Quests[0].IsCompleted); Assert.AreEqual("Prolog", storyline.CurrentChapter.Name); // Call ToString to test it storyline.ToString(); // Solve the second quest, this will move to the next Chapter GetRidOfRatsObjective.rats = 0; FindTreasureChestObjective.ChestFound = true; storyline.CheckProgress(); Assert.AreEqual("Epilog", storyline.CurrentChapter.Name); // The Storyline has been completed now storyline.CheckProgress(); storyline.CheckProgress(); // Trying the pretty representation just to make sure storyline.ToString(); }
public void RunGameDemo() { InitItemDatabase(); InitSkillDatabase(); Separator(); LogToFile("*New Game started*"); Separator(); CreatePlayerCharacter(); Separator(); StartStoryline(); Separator(); KillAllRats(); storyline.CheckProgress(); LogToFile(storyline.ToString()); Separator(); GatherHerbs(); storyline.CheckProgress(); storyline.CheckProgress(); Separator(); }