public void OnPointerUp() { pressTime = 0.0f; isPress = false; if (storyManager.isWaitStoryStarted || storyManager.isLineRead || storyManager.isFading || isWaitTap) { return; } StartCoroutine(WaitTap(0.25f)); switch (storyManager.state) { case StoryManager.STATE.READTEXT: if (!isLongPress) { storyManager.LineTextShowAll(); } break; case StoryManager.STATE.WAIT_NEXT: nextButton.SetActive(false); storyManager.state = StoryManager.STATE.READTEXT; AudioManager.Instance.PlaySE(AudioName.AudioNameManager.SE_SE_NEXTBUTTON); AudioManager.Instance.PlaySE(AudioName.AudioNameManager.SE_SE_NEXTBUTTON); storyManager.CommandNewLine(); break; } isLongPress = false; if (skippingButton.gameObject.activeInHierarchy) { skippingButton.gameObject.SetActive(false); } }