Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (isActiveAndEnabled && isModified)
     {
         foreach (ItemButton itemButton in playerInventoryPanel.transform.GetComponentsInChildren <ItemButton>())
         {
             itemButton.heldItem.stock = playerInventory.GetStock(itemButton.heldItem);
         }
     }
     isModified = false;
 }