public void MiniGame2()
 {
     if ((input2.text == "antique") || (input2.text == "Antique"))
     {
         GameObject.Find("MiniGame2").SetActive(false);
         Store1.GetComponent <BoxCollider2D>().isTrigger = true;
         Minigame2.SetBool("isOpen", false);
     }
     input2.text = "";
 }