public override void OnUse() { base.OnUse(); this.checkTargetId = -1; this.CheckCondition = StopCurrentActionSkill.CheckConditionType.ActorDead; this.skillOriginator.Release(); this.checkTargetActor.Release(); }
protected override void CopyData(BaseEvent src) { base.CopyData(src); StopCurrentActionSkill stopCurrentActionSkill = src as StopCurrentActionSkill; this.checkTargetId = stopCurrentActionSkill.checkTargetId; this.CheckCondition = stopCurrentActionSkill.CheckCondition; }