public override void OnUse()
 {
     base.OnUse();
     this.checkTargetId  = -1;
     this.CheckCondition = StopCurrentActionSkill.CheckConditionType.ActorDead;
     this.skillOriginator.Release();
     this.checkTargetActor.Release();
 }
        protected override void CopyData(BaseEvent src)
        {
            base.CopyData(src);
            StopCurrentActionSkill stopCurrentActionSkill = src as StopCurrentActionSkill;

            this.checkTargetId  = stopCurrentActionSkill.checkTargetId;
            this.CheckCondition = stopCurrentActionSkill.CheckCondition;
        }