//------------------------------------------------------------------------- StillSprite _loadRippleStillSprite() { UnityEngine.Object prefab_object = Resources.Load("Game/Background/water_ani_movePrefab"); GameObject game_object = GameObject.Instantiate(prefab_object) as GameObject; StillSprite still_sprite = game_object.GetComponent <StillSprite>(); still_sprite.init(mScene); #if UNITY_EDITOR still_sprite.gameObject.name = "TkSprite_Water_Wave"; mTKGameObject = GameObject.Find("TKGameObject"); still_sprite.transform.parent = mTKGameObject.transform; //still_sprite.transform.localScale = new Vector3(2.34f, 2.34f, 1); #endif return(still_sprite); }