//-------------------------------------------------------------------------
    public void create(CRenderScene scene, CRenderBullet render_bullet, string animation_name, TbDataParticle hit_particle)
    {
        mScene       = scene;
        mBullet      = render_bullet;
        mHitParticle = hit_particle;

        mStillSprite = mScene.getRenderObjectPool().newStillSprite();
        mStillSprite.setTrigger(true);
        mStillSprite.playAnimation(animation_name);
        mStillSprite.onTriggerEnter += OnTriggerEnter;

#if UNITY_EDITOR
        mStillSprite.gameObject.name = "TkSpriteBullet_" + animation_name;
#endif

        mBoxY = mStillSprite.getBoxColliderSize().y;
    }