void CmdShoot(uint netId, Quaternion rotation, int level)
    {
        if (level >= 1)
        {
            var go = (GameObject)Instantiate(
                stickPrefab,
                transform.position,
                Quaternion.identity);
            go.GetComponent <SpriteRenderer>().color = color;
            this.stick = go;
            Stick stick = go.GetComponent <Stick>();

            NetworkServer.Spawn(go);

            RpcSetStick(go);
            stick.CmdRotate(rotation);
            stick.CmdSetPlayer(playerId);
            stick.CmdSetColor(color);
        }
        if (level >= 2)
        {
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 45f)));
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 135f)));
        }
        if (level >= 3)
        {
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 22.5f)));
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 112.5f)));
        }
        if (level >= 4)
        {
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 67.5f)));
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 157.5f)));
        }
        if (level >= 5)
        {
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 90f)));
            FireBullet(Quaternion.Euler(rotation.eulerAngles + new Vector3(0, 0, 180f)));
        }
    }