/// <summary> /// Called when [initialize]. /// </summary> protected override void OnInitialize() { this.providerQ = new SteelTempestLogicProvider(); this.providerE = new SweepingBladeLogicProvider(); base.OnInitialize(); }
/// <summary> /// Called when [initialize]. /// </summary> protected override void OnInitialize() { this.providerQ = new SteelTempestLogicProvider(); this.providerTurret = new TurretLogicProvider(); this.Units = new List <Obj_AI_Base>(); base.OnInitialize(); }
/// <summary> /// Called when [initialize]. /// </summary> protected override void OnInitialize() { this.provider = new FlashLogicProvider(); this.providerQ = new SteelTempestLogicProvider(); this.providerE = new SweepingBladeLogicProvider(450); foreach (var spell in GlobalVariables.Player.Spellbook.Spells) { if (spell.Name == "SummonerFlash") { this.FlashSlot = spell.Slot; } } base.OnInitialize(); }