Beispiel #1
0
        /// <summary>
        ///     Called when [initialize].
        /// </summary>
        protected override void OnInitialize()
        {
            this.providerQ = new SteelTempestLogicProvider();
            this.providerE = new SweepingBladeLogicProvider();

            base.OnInitialize();
        }
Beispiel #2
0
        /// <summary>
        ///     Called when [initialize].
        /// </summary>
        protected override void OnInitialize()
        {
            this.providerQ = new SteelTempestLogicProvider();

            this.providerTurret = new TurretLogicProvider();

            this.Units = new List <Obj_AI_Base>();

            base.OnInitialize();
        }
Beispiel #3
0
        /// <summary>
        ///     Called when [initialize].
        /// </summary>
        protected override void OnInitialize()
        {
            this.provider  = new FlashLogicProvider();
            this.providerQ = new SteelTempestLogicProvider();
            this.providerE = new SweepingBladeLogicProvider(450);

            foreach (var spell in GlobalVariables.Player.Spellbook.Spells)
            {
                if (spell.Name == "SummonerFlash")
                {
                    this.FlashSlot = spell.Slot;
                }
            }

            base.OnInitialize();
        }