internal Definition(SteamNative.SteamInventory i, int id) { inventory = i; Id = id; SetupCommonProperties(); }
internal Inventory(SteamNative.SteamInventory c, bool server) { IsServer = server; inventory = c; inventory.LoadItemDefinitions(); FetchItemDefinitions(); }
public void Dispose() { if (LocalPlayerRequest != null) { LocalPlayerRequest.Dispose(); LocalPlayerRequest = null; } inventory = null; Items = null; SerializedItems = null; }