public void ResetGame() { playerStats = new int[7]; seenCharacters = new List <Character>(); daysLeft = NumDaysPerGame; statsUI.SetStats(playerStats); statsUI.HideStats(); locationSelectUI.SetActive(false); dayEventParent.SetActive(false); finalDayUIParent.SetActive(false); resultUIParent.SetActive(false); startGameUIParent.SetActive(true); foreach (GameObject go in askButtons) { Destroy(go); } askButtons = new List <GameObject>(); }