//protected static Random random = new Random(); public Weapon() { _weaponGroup = GetWeaponType(); StatsModType = GetStatType(); _statsModType = getStatsModifierTypes(); Debug.Log("FromWeapon mod is:" + StatsModType.ToString()); Debug.Log("FromWeapon _statsModType mod is:" + _statsModType.ToString()); ItemGroup = _weaponGroup.ToString(); ItemKind = "Weapon"; }
private string getStatsModifierTypes() { return(StatsModType.ToString()); }