//protected static Random random = new Random();
 public Weapon()
 {
     _weaponGroup  = GetWeaponType();
     StatsModType  = GetStatType();
     _statsModType = getStatsModifierTypes();
     Debug.Log("FromWeapon mod is:" + StatsModType.ToString());
     Debug.Log("FromWeapon _statsModType mod is:" + _statsModType.ToString());
     ItemGroup = _weaponGroup.ToString();
     ItemKind  = "Weapon";
 }
Exemple #2
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 private string getStatsModifierTypes()
 {
     return(StatsModType.ToString());
 }
Exemple #3
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 public StatsModifier(Stat stat, int value, StatsModType type)
 {
     Stat  = stat;
     Value = value;
     Type  = type;
 }