public void StartGame() { if (OPTIONS.TestDestroy) { OnApplicationQuit (); return; } SCRIPTS.counter.float_counter_1 = OPTIONS.Start_Pos_of_Yellow_Line; SCRIPTS.pickUp.TimeToPickUp (false); MonoBehaviour.print ("Start Game"); setCurrentPlayer (WhiteTeam [0]); //SCRIPTS.main_camera.setRotation_by_Mouse (true); canvas.inScene (name_of_Button.Menu, false); OBJECTS.Main_Camera.depth = 1f; OBJECTS.Strategy_Camera.depth = 0f; state = State_of_Game_Controller.Play; if(StartPlay!=null) { StartPlay(); } else { //MonoBehaviour.print ("Something Wrong: StartPlay==null"); } canvas.inScene (name_of_Button.FileList, true); canvas.inScene (name_of_Button.Counter, true); ChoseStrategy (true); }
public void StartEditStrategy() { SCRIPTS.pickUp.TimeToPickUp (true); ChoseStrategy (false); MonoBehaviour.print ("Start Edit"); canvas.inScene (name_of_Button.Menu, false); canvas.inScene (name_of_Button.FileList, true); canvas.inScene (name_of_Button.Editor, true); OBJECTS.Main_Camera.depth = 0f; OBJECTS.Strategy_Camera.depth = 1f; state = State_of_Game_Controller.Edit; //SCRIPTS.pickUp //Camera //SCRIPTS.main_camera.setCurrentObject (OBJECTS.Strategy_Focus); //SCRIPTS.main_camera.setState (Camera_controller.State_of_Camera.Strategy); }