public void StartGame()
 {
     if (OPTIONS.TestDestroy)
     {
         OnApplicationQuit ();
         return;
     }
     SCRIPTS.counter.float_counter_1 =	OPTIONS.Start_Pos_of_Yellow_Line;
     SCRIPTS.pickUp.TimeToPickUp (false);
     MonoBehaviour.print ("Start Game");
     setCurrentPlayer (WhiteTeam [0]);
     //SCRIPTS.main_camera.setRotation_by_Mouse (true);
     canvas.inScene (name_of_Button.Menu, false);
     OBJECTS.Main_Camera.depth = 1f;
     OBJECTS.Strategy_Camera.depth = 0f;
     state = State_of_Game_Controller.Play;
     if(StartPlay!=null)
     {
         StartPlay();
     }
     else
     {
         //MonoBehaviour.print ("Something Wrong: StartPlay==null");
     }
     canvas.inScene (name_of_Button.FileList, true);
     canvas.inScene (name_of_Button.Counter, true);
     ChoseStrategy (true);
 }
 public void StartEditStrategy()
 {
     SCRIPTS.pickUp.TimeToPickUp (true);
     ChoseStrategy (false);
     MonoBehaviour.print ("Start Edit");
     canvas.inScene (name_of_Button.Menu, false);
     canvas.inScene (name_of_Button.FileList, true);
     canvas.inScene (name_of_Button.Editor, true);
     OBJECTS.Main_Camera.depth = 0f;
     OBJECTS.Strategy_Camera.depth = 1f;
     state = State_of_Game_Controller.Edit;
     //SCRIPTS.pickUp
     //Camera
     //SCRIPTS.main_camera.setCurrentObject (OBJECTS.Strategy_Focus);
     //SCRIPTS.main_camera.setState (Camera_controller.State_of_Camera.Strategy);
 }