// Update is called once per frame private void Update() { workingSubFSM.Update(); radarFSM.Update(); if (radarFSM.GetCurrentState() == brokenState) { BlinkingLight(); } }
// Update is called once per frame private void Update() { testBoyFSM.Update(); arriveToDestination.SetPosition(transform.position); distanceToChicken = (chicken.transform.position - transform.position).magnitude; if (Input.GetMouseButtonDown(0)) { testBoyFSM.Fire("mouse clicked"); testBoyFSM.Fire("change destination"); } }
// Update is called once per frame private void Update() { if (key == null) { key = GameObject.FindGameObjectWithTag("Key"); } arriveToHouse.SetPosition(transform.position); pointToRun.SetPosition(transform.position); stateMachine.Update(); behaviourTree.Update(); }
// Update is called once per frame private void Update() { chickenFSM.Update(); arriveToDestination.SetPosition(transform.position); }
// Update is called once per frame private void Update() { vehicleFSM.Update(); }
// Update is called once per frame private void Update() { behaviourTree.Update(); stateMachine.Update(); utilityCurves.Update(); }