// Update is called once per frame void Update() { states = stateMachine.GetStates <CharacterState> (); if (stateMachine.GetState <CharacterState> (CharacterState.NONE) == true) { } }
void Update() { //Gets lists of all states in enum. mechStates = stateMachine.GetStates <MechState> (); }
void Update() { //Gets lists of all states in enum. monsterStates = stateMachine.GetStates <MonsterState> (); }
void Update() { //Gets lists of all states in enum. gameStates = stateMachine.GetStates <GameState> (); }
void Update() { //Gets lists of all states in enum. humanStates = stateMachine.GetStates <HumanState> (); }