void processDisconnectingEvents(StateChangeEvent changeEvent) { switch (changeEvent) { case StateChangeEvent.CONNECT: throw new Exception("Invalid connect event, when state is disconnecting"); case StateChangeEvent.CONNECTED: throw new Exception("Invalid connected event, when state is disconnecting"); case StateChangeEvent.DISCONNECT: throw new Exception("Invalid disconnect event, when state is disconnecting"); case StateChangeEvent.DISCONNECTED: changeStateTo(ConnectorState.STOPPED); break; case StateChangeEvent.GENERAL_ERROR: changeStateTo(ConnectorState.STOPPED); break; default: break; } }
private void UpdateAnimationState(StateChangeEvent stateChangeEvent) { var entityId = stateChangeEvent.EntityId; if (!ComponentManager.ContainsAllComponents( entityId, typeof(SpriteAnimationBindings) )) { return; } var animationBindings = ComponentManager.GetEntityComponentOrDefault <SpriteAnimationBindings>(entityId); var spriteAnimation = ComponentManager.GetEntityComponentOrDefault <SpriteAnimationComponent>(entityId); if (spriteAnimation == null) { spriteAnimation = new SpriteAnimationComponent(); ComponentManager.AddComponentToEntity(spriteAnimation, entityId); spriteAnimation.AnimationStarted = stateChangeEvent.EventTime; } var binding = animationBindings.Bindings .FirstOrDefault(e => BindingsMatch(e.StateConditions, stateChangeEvent.NewState)); if (binding == null) { spriteAnimation.NextAnimatedState = null; } else { spriteAnimation.NextAnimatedState = binding; } }
public void UnsubscribeAll() { if (StateChangeEvent != null) { foreach (var d in StateChangeEvent.GetInvocationList()) { StateChangeEvent -= (StateChangeEventHandler)d; } } }
private void doChangeState(uint stateID) { FSMTranslation translation = map.getNextTranslate(currentState, stateID); if (translation != null) { FSMState nextState = translation.Output; if (nextState == currentState) { return; } FSMState commonParent = currentState.getLeastCommonParent(nextState); FSMState exitState = currentState; while (exitState != null && exitState != commonParent) { exitState.OnLeave(translation); exitState = exitState.Parent; } if (translation.Action != null) { translation.Action(translation); } FSMState[] enterStates = nextState.Hierarchy; int startIndex = 0; if (commonParent != null) { for (int i = 0; i < enterStates.Length; i++) { FSMState state = enterStates[i]; if (state == commonParent) { startIndex++; break; } startIndex++; } } for (int j = startIndex; j < enterStates.Length; j++) { enterStates[j].OnEnter(translation); } previousState = currentState; currentState = nextState; StateChangeEvent sce = new StateChangeEvent(previousState.ID, currentState.ID); eventDispatcher.post(sce); } }
private void Awake() { Agent = GetComponent <NavMeshAgent>(); LinkMover = GetComponent <AgentLinkMover>(); LinkMover.OnLinkStart += HandleLinkStart; LinkMover.OnLinkEnd += HandleLinkEnd; LineOfSightChecker.OnGainSight += HandleGainSight; LineOfSightChecker.OnLoseSight += HandleLoseSight; OnStateChange += HandleStateChange; }
private void OnGameStateUpdated(IGameState newGameState, IReadOnlyList <IStateChangeEvent> changeEvents) { CurrentGameState = newGameState; foreach (IStateChangeEvent stateChangeEvent in changeEvents) { Console.WriteLine($"[Event] {stateChangeEvent.Description}"); _stateChangeRecord.Add(stateChangeEvent); StateChangeEvent?.Invoke(stateChangeEvent); } NeedsToRender?.Invoke(); }
public static void Start() { network.Start(config.MulticastInterface); redistribution.UpdateStart += () => UpdateStart?.Invoke(); redistribution.UpdateComplete += () => UpdateComplete?.Invoke(); redistribution.StateChangeEvent += (s) => StateChangeEvent?.Invoke(s); redistribution.HandleLogEvent += _client_HandleLogEvent; redistribution.HandleErrorEvent += _client_HandleErrorEvent; _client = new Client(network, config, redistribution); _client.StateChangeEvent += (s) => StateChangeEvent?.Invoke(s); }
public async Task Initalize() { if (_State != STATE.Running) { await Task.Run(() => Thread.Sleep(5000)); _State = STATE.Running; StateChangeEvent?.Invoke(this, STATE.Running); } else { // S1.output("Controller is already Running"); } }
private void UpdateRoles() { try { taskinprogress = true; UpdateStart?.Invoke(); do { Tuple <CommandId, RoleSet, IPAddress> request; lock (_requeststatemutex) { request = requeststate; } UpdateStart?.Invoke(); StateChangeEvent?.Invoke("Perform update operation"); Stop(); BuildFromConfig(request.Item2); if (request.Item1 == CommandId.DryRun) //do total repositori cleanup { try { DirectoryUtils.TryDeleteDirectory(_repositorystoragepath); } catch (Exception e) { OnErrorEvent(e.Message); } Directory.CreateDirectory(_repositorystoragepath); } RunCommandOnNodes(request.Item1, request.Item3); UpdateComplete?.Invoke(); StateChangeEvent?.Invoke("update operation finished"); lock (_requeststatemutex) { var checkrequest = requeststate; if (checkrequest.Item1 == requeststate.Item1 && checkrequest.Item2 == requeststate.Item2 && Equals(checkrequest.Item3, requeststate.Item3)) { taskinprogress = false; //finish operation } } } while (taskinprogress); } catch (Exception e) { taskinprogress = false; } }
public void Press() { switch (buttonCursorIndex) { case 2: StateChangeEvent?.Invoke(0); break; case 1: Console.Write("Loading"); _previousState.Map.LoadFromFile("Map.txt"); break; default: _previousState.Map.SaveToFile("Map.txt"); break; } }
void processStoppedEvents(StateChangeEvent changeEvent) { switch (changeEvent) { case StateChangeEvent.CONNECT: changeStateTo(ConnectorState.CONNECTING); connectorClient.CreateWSAndConnect(connectorClient.GetServiceUrl(), connectorClient.GetConnectivityId()); break; case StateChangeEvent.CONNECTED: throw new Exception("Invalid connected event, when state is stopped"); case StateChangeEvent.DISCONNECT: throw new Exception("Invalid disconnect event, when state is stopped"); default: break; } }
public void ProcessInput() { previousButtonStates = new Dictionary <Keys, bool>(currentButtonStates); var keyState = Keyboard.GetState(); currentButtonStates[Keys.Up] = keyState.IsKeyDown(Keys.Up); currentButtonStates[Keys.Down] = keyState.IsKeyDown(Keys.Down); currentButtonStates[Keys.Enter] = keyState.IsKeyDown(Keys.Enter); currentButtonStates[Keys.Escape] = keyState.IsKeyDown(Keys.Escape); //if the up button was pressed if (currentButtonStates[Keys.Up] && !previousButtonStates[Keys.Up]) { if (buttonCursorIndex != 0) { buttonCursorIndex--; } } //else if the down button was pressed else if (currentButtonStates[Keys.Down] && !previousButtonStates[Keys.Down]) { if (buttonCursorIndex != Menu.buttons.Count - 1) { buttonCursorIndex++; } } //else if the enter button was pressed else if (currentButtonStates[Keys.Enter] && !previousButtonStates[Keys.Enter]) { Press(); } if (currentButtonStates[Keys.Escape] && !previousButtonStates[Keys.Escape] && !isFirstFrame) { Console.Write("escape pressed"); StateChangeEvent?.Invoke(2); } isFirstFrame = false; }
public void LogBigStates(BigState state, string reason) { try { StateChangeEvent Event = new StateChangeEvent(); switch (state) { case BigState.Ready: currState.IsReady = true; Event.Datetime = DateTime.Now.ToString("yyyyMMddHHmmss"); Event.Exten = Extension; Event.Name = LoginName; Event.State = state.ToString(); Event.Reason = "NIL"; break; case BigState.NotReady: currState.IsReady = false; currState.ACW = false; currState.Idle = false; currState.OnCall = false; Event.Datetime = DateTime.Now.ToString("yyyyMMddHHmmss"); Event.Exten = Extension; Event.Name = LoginName; Event.State = state.ToString(); Event.Reason = reason; break; default: break; } dataContext.StateChangeEvents.InsertOnSubmit(Event); dataContext.SubmitChanges(); } catch (Exception ex) { System.Windows.MessageBox.Show(ex.ToString(), "Error# 4012: " + ex.Message); } }
void processConnectedEvents(StateChangeEvent changeEvent) { switch (changeEvent) { case StateChangeEvent.CONNECT: throw new Exception("Invalid connect event, when state is connected"); case StateChangeEvent.CONNECTED: throw new Exception("Invalid connected event, when state is connected"); case StateChangeEvent.DISCONNECT: connectorClient.SendDisconnect(); changeStateTo(ConnectorState.DISCONNECTING); break; case StateChangeEvent.DISCONNECTED: changeStateTo(ConnectorState.STOPPED); break; default: break; } }
public void Run() { while (true) { if (_state && HoldingKey(VK_SPACE) && Player.GetHealth() > 0 && Player.GetVelocity() > 1f) { int jumpState = (Player.GetFlag() & (1 << 0)) > 0 ? 5 : 4; if (Player.GetJumpState() != jumpState) { Player.SetJumpState(jumpState); } } if (HoldingKey(VK_DELETE)) { _state = !_state; StateChangeEvent?.Invoke(_state); Thread.Sleep(300); } Thread.Sleep(1); } }
internal void ChangeState(StateChangeEvent changeEvent) { switch (connectionState) { case ConnectorState.STOPPED: processStoppedEvents(changeEvent); break; case ConnectorState.CONNECTING: processConnectingEvents(changeEvent); break; case ConnectorState.CONNECTED: processConnectedEvents(changeEvent); break; case ConnectorState.DISCONNECTING: processDisconnectingEvents(changeEvent); break; default: break; } }
void IDataDistributionMastershipCallbackLow.OnStateChange(IntPtr IDataDistribution_nativePtr, DDM_INSTANCE_STATE newState, DDM_INSTANCE_STATE oldState) { OnStateChange(newState, oldState); StateChangeEvent?.Invoke(this, new StateChangeEventArgs(newState, oldState)); }
/// <summary> /// Creates the class (one instance only) that parses a scenario and puts events on queues /// </summary> /// <param name="scenarioFile"></param> public ScenarioToQueues(string scenarioFile, string schemaFile) { TimerQueueClass timerQueue = new TimerQueueClass(); // Extract fields from the XML file (and schema) // see http://weblogs.asp.net/dbrowning/articles/114561.aspx // paths to xml/xsd // const string path = @"C:\Documents and Settings\dgeller\My Documents\Visual Studio 2005\Projects\"; //const string scenarioFile = path + @"DDD\Scenario.xml"; // const string xsdPath = path + @"XMLTrial\XMLTrial\ScenarioSchema.xsd"; FileStream fs; Boolean returnVal; // ScenarioToQueues.schemaFile = schemaFile; // try // { returnVal = ValidateScenario(scenarioFile); // } /* catch (System.Exception e) * { * * string message = "Failed to validate schema. " + e.Message; * Coordinator.debugLogger.LogException("Scenario Reader", message); * throw new ApplicationException(message, e); * }*/ if (!returnVal) { return; } try { fs = File.Open(scenarioFile, FileMode.Open); } catch (System.Exception e) { string message = "Could not open scenario file on pass 2." + e.Message; Coordinator.debugLogger.LogException("Scenario Reader", message); throw new ApplicationException(message, e); } /// XmlReader readerTwo; try { XmlSchemaSet sc = new XmlSchemaSet(); sc.Add(null, ScenarioToQueues.namedSchemaFile);//+".xsd"); XmlReaderSettings readerSettings = new XmlReaderSettings(); // readerSettings.ValidationType = ValidationType.Schema; readerSettings.IgnoreWhitespace = true; // makes no difference ?! readerSettings.IgnoreWhitespace = true; // readerSettings.ValidationEventHandler += new ValidationEventHandler(SchemaValidationHandler); reader = XmlReader.Create(fs, readerSettings); parser.SetReader(reader); } catch (System.Exception e) { fs.Close(); string message = "Could not open schema file. " + e.Message; Coordinator.debugLogger.LogException("Scenario Reader", message); throw new ApplicationException(message, e); } //Build reverse dictionary of commnds->stage //This lets us enforce moving through the commands in a prescribed order Dictionary <string, int> stages = new Dictionary <string, int>(); string[][] stageMembers = parser.StageMembers(); for (int level = 0; level < stageMembers.Length; level++) { for (int member = 0; member < stageMembers[level].Length; member++) { stages[stageMembers[level][member]] = level; } } int currentStage = 0; string scenarioName = ""; string description = ""; reader.Read(); // opens, gets to xml declaration reader.Read(); try { if ("Scenario" == reader.Name) // only Scenario can be top level { reader.Read(); // pass by "Scenario" while (!reader.EOF && !((XmlNodeType.EndElement == reader.NodeType) && ("Scenario" == reader.Name))) { //Coordinator.debugLogger.Writeline("."); switch (reader.NodeType) { case XmlNodeType.Element: Coordinator.debugLogger.Writeline("ScenarioToQueues", "ELEMENT " + reader.Name, "test"); if (stages.ContainsKey(reader.Name)) { if (stages[reader.Name] < currentStage) { throw new ApplicationException("Command " + reader.Name + " out of sequence."); } currentStage = stages[reader.Name]; //NB, if command is not found in stages it will be trapped in the switch's default } switch (reader.Name) { case "ScenarioName": scenarioName = parser.pGetString(); break; case "Description": description = parser.pGetString(); break; case "ClientSideAssetTransfer": ClientSideAssetTransferType assetTransfers = new ClientSideAssetTransferType(parser.pGetBoolean()); TimerQueueClass.SendBeforeStartup(assetTransfers); Coordinator.debugLogger.Writeline("ScenarioToQueues", " ClientSideAssetTransferType ", "test"); break; case "ClientSideStartingLabelVisible": ClientSideStartingLabelVisibleType labelsVisible = new ClientSideStartingLabelVisibleType(parser.pGetBoolean()); TimerQueueClass.SendBeforeStartup(labelsVisible); Coordinator.debugLogger.Writeline("ScenarioToQueues", " ClientSideStartingLabelVisibleType ", "test"); break; case "ClientSideRangeRingVisibility": ClientSideRangeRingVisibilityType rangeRingVisibility = new ClientSideRangeRingVisibilityType(parser.pGetString()); TimerQueueClass.SendBeforeStartup(rangeRingVisibility); Coordinator.debugLogger.Writeline("ScenarioToQueues", "ClientSideRangeRingVisibilityType", "test"); break; case "Playfield": // except for the optional name/description // Playfield must be first scenario item sent // enforced by schema string errorText = string.Empty; string imgLibPath = string.Empty; string mapFilePath = string.Empty; string hostname = Aptima.Asim.DDD.CommonComponents.ServerOptionsTools.ServerOptions.HostName; pPlayfieldType pDefine = parser.pGetPlayfield(); PlayfieldEventType playfield = new PlayfieldEventType(pDefine); playfield.ScenarioName = scenarioName; playfield.Description = description; if (playfield.IconLibrary.EndsWith(".dll")) { imgLibPath = String.Format(@"\\{0}\{1}", ServerOptions.DDDClientPath, playfield.IconLibrary); //icon library does include dll extension } else { imgLibPath = String.Format(@"\\{0}\{1}.dll", ServerOptions.DDDClientPath, playfield.IconLibrary); //icon library doesnt include dll extension } mapFilePath = String.Format(@"\\{0}\MapLib\{1}", ServerOptions.DDDClientPath, playfield.MapFileName); //map file includes file extension //check image library path if (!File.Exists(imgLibPath)) { if (System.Windows.Forms.MessageBox.Show(String.Format("The server was not able to locate the image library in {0}. There is a chance that clients connecting to this machine will have a similar issue locating this file. If you'd still like to run the simulation, click Yes. If you'd like to stop the server, click No.", imgLibPath), "File not found", System.Windows.Forms.MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Information) == System.Windows.Forms.DialogResult.Yes) { //User wants to continue } else { //user wants to stop server throw new Exception("User Cancelled server process. Server was unable to locate the image library at " + imgLibPath); return; } } //check map file path if (!File.Exists(mapFilePath)) { if (System.Windows.Forms.MessageBox.Show(String.Format("The server was not able to locate the map file in {0}. There is a chance that clients connecting to this machine will have a similar issue locating this file. If you'd still like to run the simulation, click Yes. If you'd like to stop the server, click No.", mapFilePath), "File not found", System.Windows.Forms.MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Information) == System.Windows.Forms.DialogResult.Yes) { //User wants to continue } else { //user wants to stop server throw new Exception("User Cancelled server process. Server was unable to locate the map file at " + mapFilePath); return; } } TimerQueueClass.SendBeforeStartup(playfield); Coordinator.debugLogger.Writeline("ScenarioToQueues", "Playfield", "test"); TimerQueueClass.SendBeforeStartup(new RandomSeedType()); break; case "LandRegion": pLandRegionType region = parser.pGetLandRegion(); RegionEventType regionEvent = new RegionEventType(region); TimerQueueClass.SendBeforeStartup(regionEvent); Coordinator.debugLogger.Writeline("ScenarioToQueues", " LandRegion " + regionEvent.UnitID, "test"); break; /* * case "ScoringRegion": * pScoringRegionType regionS = parser.pGetScoringRegion(); * RegionEventType regionEventS = new RegionEventType(regionS); * TimerQueueClass.SendBeforeStartup(regionEventS); * Coordinator.debugLogger.Writeline("ScenarioToQueues", " ScoringRegion " + regionEventS.UnitID, "test"); * break; */ case "ActiveRegion": pActiveRegionType regionA = parser.pGetActiveRegion(); RegionEventType regionEventA = new RegionEventType(regionA); if (!NameLists.activeRegionNames.New(regionA.ID, regionEventA)) { throw new ApplicationException("Duplicate active region name " + regionA.ID); } TimerQueueClass.SendBeforeStartup(regionEventA); Coordinator.debugLogger.Writeline("ScenarioToQueues", " ActiveRegion " + regionEventA.UnitID, "test"); break; case "Team": pTeamType team = parser.pGetTeam(); TeamType teamEvent = new TeamType(team); for (int i = 0; i < teamEvent.Count(); i++) { UnitFacts.AddEnemy(teamEvent.Name, teamEvent.GetEnemy(i)); } Coordinator.debugLogger.Writeline("ScenarioToQueues", " Team " + team.Name.ToString(), "test"); if (!NameLists.teamNames.New(team.Name, teamEvent)) { throw new ApplicationException("Duplicate team name " + team.Name); } TimerQueueClass.SendBeforeStartup(teamEvent); break; case "DecisionMaker": DecisionMakerType decisionMaker = new DecisionMakerType(parser.pGetDecisionMaker()); UnitFacts.AddDM(decisionMaker.Identifier, decisionMaker.Chroma, decisionMaker.Team); TimerQueueClass.SendBeforeStartup(decisionMaker); Coordinator.debugLogger.Writeline("ScenarioToQueues", "Decision Maker ", "test"); break; case "Network": NetworkType network = new NetworkType(parser.pGetNetwork()); NetworkTable.AddNetwork(network); TimerQueueClass.SendBeforeStartup(network); Coordinator.debugLogger.Writeline("ScenarioToQueues", "Network ", "test"); break; case "Sensor": //sensor follows Playfield pSensor sen = parser.pGetSensor(); // if Attribute is "all" there will be one cone; only extent is filled in from parser if (sen.Attribute == "All") { sen.Cones[0].Spread = 360; sen.Cones[0].Level = "Total"; } SensorTable.Add(sen.Name, new SensorType(sen.Attribute, sen.IsEngram, sen.TypeIfEngram, sen.Cones)); Coordinator.debugLogger.Writeline("ScenarioToQueues", " Sensor " + sen.Name.ToString(), "test"); break; /* case "TimeToRemove": * Defaults.DefaultTimeToRemove = parser.pGetInt(); * break; */ case "Classifications": ClassificationsType classifications = new ClassificationsType(parser.pGetClassifications()); TimerQueueClass.SendBeforeStartup(classifications); Coordinator.debugLogger.Writeline("ScenarioToQueues", " Classifications ", "test"); break; case "TimeToAttack": Defaults.DefaultTimeToAttack = parser.pGetInt() * 1000; break; case "Genus": pGenusType g = parser.pGetGenus(); if (!NameLists.speciesNames.New(g.Name, g)) { throw new ApplicationException("Duplicate use of genus name " + g.Name); } Genealogy.Add(g.Name); Coordinator.debugLogger.Writeline("ScenarioToQueues", "Genus " + g.Name, "test"); // StartupForUnits.Add(genus); break; case "Species": // Genus and species come after playfield pSpeciesType s = parser.pGetSpecies(); SpeciesType species = new SpeciesType(s); if (!NameLists.speciesNames.New(species.Name, species)) { throw new ApplicationException("Duplicate use of species name " + species.Name); } Genealogy.Add(species.Name, species.BasedOn); if (species.IsWeapon) { WeaponTable.Add(species.Name); } WorkStates.Clear(); WorkStates.Add(species.States); StatesForUnits.AddStatesOf(species.Name, WorkStates.CollapseStates(species.Name, species.BasedOn)); Coordinator.debugLogger.Writeline("ScenarioToQueues", "Species " + s.Name, "test"); // StartupForUnits.Add(species); break; case "Create_Event": //string newId; // Create_EventType platformCreate;//used for sub platforms pCreateType c = parser.pGetCreate(); Create_EventType createEvent = new Create_EventType(c); Genealogy.Add(createEvent.UnitID, createEvent.UnitBase); createEvent.Genus = Genealogy.GetGenus(createEvent.UnitID); UnitFacts.AddUnit(createEvent.UnitID, createEvent.Owner, createEvent.UnitBase); createEvent.Parameters = new ObjectDictionary(); SpeciesType speciesInfo = (SpeciesType)NameLists.speciesNames[createEvent.UnitBase]; foreach (KeyValuePair <string, StateBody> kvp in StatesForUnits.StateTable[createEvent.UnitBase]) { string stateName = kvp.Key; ExtendedStateBody extended = new ExtendedStateBody(kvp.Value); //end species dependent atts createEvent.Parameters.Add(stateName, (object)extended); // EngramDependants.Add(createEvent.UnitID, extended); } // TimerQueueClass.Add(1, createEvent); NameLists.unitNames.New(createEvent.UnitID, null); TimerQueueClass.SecondarySendBeforeStartup(createEvent); UnitFacts.CurrentUnitStates.Add(createEvent.UnitID, ""); Coordinator.debugLogger.Writeline("ScenarioToQueues", "createEvent for " + createEvent.UnitID, "test"); //for some reason this docs everyone at time 1. this seems to be the heart of the bug /* * for (int i = 0; i < createEvent.Subplatforms.Count;i++ ) * { * SubplatformDockType dockNotice = new SubplatformDockType(createEvent.Subplatforms[i], createEvent.UnitID); * dockNotice.Time = 1; * TimerQueueClass.SecondarySendBeforeStartup(dockNotice); * * } */ break; case "Reveal_Event": pRevealType r = parser.pGetReveal(); Reveal_EventType revealEvent = new Reveal_EventType(r); revealEvent.Genus = Genealogy.GetGenus(revealEvent.UnitID); if (r.Time > 1) { TimerQueueClass.Add(r.Time, revealEvent); } else { TimerQueueClass.SecondarySendBeforeStartup(revealEvent); } Coordinator.debugLogger.Writeline("ScenarioToQueues", "revealEvent for " + revealEvent.UnitID + " at time" + r.Time.ToString(), "test"); RevealDocked(r.UnitID, r.Time); break; case "Move_Event": pMoveType m = parser.pGetMove(); if (!UnitFacts.IsAUnit(m.UnitID)) { throw new ApplicationException("Cannot move non-exsitant unit " + m.UnitID); } Move_EventType moveEvent = new Move_EventType(m); TimerQueueClass.Add(moveEvent.Time, moveEvent); Coordinator.debugLogger.Writeline("ScenarioToQueues", " moveEvent for " + moveEvent.UnitID, "test"); break; case "Completion_Event": HappeningCompletionType completionType = new HappeningCompletionType(parser.pGetHappeningCompletion()); HappeningList.Add(completionType); break; case "Species_Completion_Event": pSpeciesCompletionType sct = parser.pGetSpeciesCompletion(); SpeciesCompletionType speciesCompletion = new SpeciesCompletionType(sct); SpeciesHappeningList.Add(speciesCompletion); break; case "Reiterate": ReiterateType reiterate = new ReiterateType(parser.pGetReiterate()); Move_EventType mQueued = (Move_EventType)(reiterate.ReiterateList[0]); Move_EventType mQCopy = (Move_EventType)(reiterate.ReiterateList[0]); mQueued.Range = reiterate.Range; mQueued.Time = reiterate.Time; TimerQueueClass.Add(mQueued.Time, mQueued); Coordinator.debugLogger.Writeline("ScenarioToQueues", " moveEvent from reiterate for " + mQueued.UnitID, "test"); reiterate.ReiterateList.RemoveAt(0); reiterate.ReiterateList.Add(mQCopy); HappeningCompletionType envelope = new HappeningCompletionType(reiterate); HappeningList.Add(envelope); break; case "StateChange_Event": StateChangeEvent change = new StateChangeEvent(parser.pGetStateChange()); if (!UnitFacts.IsAUnit(change.UnitID)) { throw new ApplicationException("State change event references unknown unit " + change.UnitID); } if (!StatesForUnits.UnitHasState(change.UnitID, change.NewState)) { throw new ApplicationException("State chage for " + change.UnitID + " refers to unknwon state " + change.NewState); } for (int i = 0; i < change.Except.Count; i++) { // if (!StatesForUnits.UnitHasState(Genealogy.GetBase(change.UnitID), change.Except[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.Except); if (!StatesForUnits.UnitHasState(change.UnitID, change.Except[i])) { throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.Except); } } for (int i = 0; i < change.From.Count; i++) { // if (!StatesForUnits.UnitHasState(Genealogy.GetBase(change.UnitID), change.From[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.From); if (!StatesForUnits.UnitHasState(change.UnitID, change.From[i])) { throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.From); } } TimerQueueClass.Add(change.Time, change); break; case "Transfer_Event": TransferEvent t = new TransferEvent(parser.pGetTransfer()); if (!UnitFacts.IsDM(t.From)) { throw new ApplicationException("Transfer event references unknown DM (from) " + t.From); } if (!UnitFacts.IsDM(t.To)) { throw new ApplicationException("Transfer event references unknown DM (to) " + t.To); } if (!UnitFacts.IsAUnit(t.UnitID)) { throw new ApplicationException("Transfer event references unknown unit " + t.UnitID); } TimerQueueClass.Add(t.Time, t); break; case "Launch_Event": LaunchEventType launch = new LaunchEventType(parser.pGetLaunch()); if (!UnitFacts.IsAUnit(launch.UnitID)) { throw new ApplicationException("Cannot launch from non-existent unit " + launch.UnitID); } TimerQueueClass.Add(launch.Time, launch); break; case "WeaponLaunch_Event": WeaponLaunchEventType weaponLaunch = new WeaponLaunchEventType(parser.pGetWeaponLaunch()); if (!UnitFacts.IsAUnit(weaponLaunch.UnitID)) { throw new ApplicationException("Cannot launch from non-existent unit " + weaponLaunch.UnitID); } TimerQueueClass.Add(weaponLaunch.Time, weaponLaunch); break; case "DefineEngram": pDefineEngramType defineEngram = parser.pGetDefineEngram(); Engrams.Create(defineEngram.Name, defineEngram.EngramValue, defineEngram.Type); TimerQueueClass.SendBeforeStartup(new EngramSettingType(defineEngram.Name, "", defineEngram.EngramValue, defineEngram.Type)); break; case "ChangeEngram": ChangeEngramType changeEngram = new ChangeEngramType(parser.pGetChangeEngram()); if (!Engrams.ValidUpdate(changeEngram.Name, changeEngram.EngramValue)) { throw new ApplicationException("Illegal value " + changeEngram.EngramValue + " for engram " + changeEngram.Name); } TimerQueueClass.Add(changeEngram.Time, changeEngram); // Engrams.SendUpdate(changeEngram.Name); break; case "RemoveEngram": RemoveEngramEvent removeEngram = new RemoveEngramEvent(parser.pGetRemoveEngram()); TimerQueueClass.Add(removeEngram.Time, removeEngram); break; //These chat commands are those from the scenario only; // thos from client are handled immediately case "OpenChatRoom": OpenChatRoomType openChatRoom = new OpenChatRoomType(parser.pGetOpenChatRoom()); TimerQueueClass.Add(openChatRoom.Time, openChatRoom); break; case "CloseChatRoom": CloseChatRoomType closeChatRoom = new CloseChatRoomType(parser.pGetCloseChatRoom()); TimerQueueClass.Add(closeChatRoom.Time, closeChatRoom); break; /* Not implemented yet * case "DropChatters": * DropChattersType dropChatters = new DropChattersType(parser.pGetDropChatters()); * TimerQueueClass.Add(dropChatters.Time, dropChatters); * break; * case "AddChatters": * AddChattersType addChatters = new AddChattersType(parser.pGetAddChatters()); * TimerQueueClass.Add(addChatters.Time, addChatters); * break; * */ case "OpenWhiteboardRoom": OpenWhiteboardRoomType openWhiteboardRoom = new OpenWhiteboardRoomType(parser.pGetOpenWhiteboardRoom()); TimerQueueClass.Add(openWhiteboardRoom.Time, openWhiteboardRoom); break; case "OpenVoiceChannel": OpenVoiceChannelType openVoiceChannel = new OpenVoiceChannelType(parser.pGetOpenVoiceChannel()); TimerQueueClass.Add(openVoiceChannel.Time, openVoiceChannel); break; case "CloseVoiceChannel": CloseVoiceChannelType closeVoiceChannel = new CloseVoiceChannelType(parser.pGetCloseVoiceChannel()); TimerQueueClass.Add(closeVoiceChannel.Time, closeVoiceChannel); break; /* * //Removed before 4.1 * case "GrantVoiceChannelAccess": * GrantVoiceAccessType grantVoiceChannelAccess = new GrantVoiceAccessType(parser.pGetGrantVoiceChannelAccess()); * TimerQueueClass.Add(grantVoiceChannelAccess.Time, grantVoiceChannelAccess); * break; * case "RemoveVoiceChannelAccess": * RemoveVoiceAccessType removeVoiceChannelAccess = new RemoveVoiceAccessType(parser.pGetRemoveVoiceChannelAccess()); * TimerQueueClass.Add(removeVoiceChannelAccess.Time, removeVoiceChannelAccess); * break; */ case "Rule": pScoringRuleType srt = parser.pGetScoringRule(); ScoringRuleType scoreRule = new ScoringRuleType(srt); if (!NameLists.ruleNames.New(srt.Name, scoreRule)) { throw new ApplicationException("Duplicate scoring rule name " + srt.Name); } ScoringRules.Add(scoreRule); break; case "Score": pScoreType pst = parser.pGetScore(); ScoreType st = new ScoreType(pst); if (!NameLists.scoreNames.New(pst.Name, st)) { throw new ApplicationException("Duplicate score name " + pst.Name); } Scores.Register(st); break; case "FlushEvents": FlushEvents flush = new FlushEvents(parser.pGetFlushEventsType()); TimerQueueClass.Add(flush.Time, flush); break; case "SendChatMessage": SendChatMessageType sendChat = new SendChatMessageType(parser.pGetSendChatMessage()); if (!UnitFacts.IsDM(sendChat.Sender) && !("EXP" == sendChat.Sender)) { throw new ApplicationException("In SendChatMessage, '" + sendChat.Sender + "' is not a valid DM name."); } // Note: Can't validate chat room name at parse time; it might not have been created yet TimerQueueClass.Add(sendChat.Time, sendChat); break; case "Apply": ApplyType apply = new ApplyType(parser.pGetApply()); //what does this do? TimerQueueClass.Add(apply.Time, apply); break; case "SendVoiceMessage": SendVoiceMessageType playVoiceMessage = new SendVoiceMessageType(parser.pGetSendVoiceMessage()); //what does this do? TimerQueueClass.Add(playVoiceMessage.Time, playVoiceMessage); break; case "SendVoiceMessageToUser": SendVoiceMessageToUserType playVoiceMessageToUser = new SendVoiceMessageToUserType(parser.pGetSendVoiceMessageToUser()); //what does this do? TimerQueueClass.Add(playVoiceMessageToUser.Time, playVoiceMessageToUser); break; default: throw new ApplicationException("ScenarioToQueues: Unknown Scenario Element is *" + reader.Name); } //switch break; default: Coordinator.debugLogger.Writeline("ScenarioToQueues", "Unhandled or out-of-sequence XML tag " + reader.Value, "test"); reader.Read(); break; } //switch } //while // All of scenario processed. Now do last things //verify that the Chat, Whiteboard, and Voice lists contain only DMs and make them symmetric. List <string> allDMs = UnitFacts.GetAllDms(); for (int i = 0; i < allDMs.Count; i++) { DecisionMakerType thisDM = DecisionMakerType.GetDM(allDMs[i]); for (int j = 0; j < thisDM.ChatPartners.Count; j++) { if (!allDMs.Contains(thisDM.ChatPartners[j])) { throw new ApplicationException("Unknown decision maker name '" + thisDM.ChatPartners[j] + "' found as chat partner of '" + allDMs[i] + "'"); } DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.ChatPartners[j]); if (!partnerDM.ChatPartners.Contains(allDMs[i])) { partnerDM.MayChatWith(allDMs[i]); } } for (int j = 0; j < thisDM.WhiteboardPartners.Count; j++) { if (!allDMs.Contains(thisDM.WhiteboardPartners[j])) { throw new ApplicationException("Unknown decision maker name '" + thisDM.WhiteboardPartners[j] + "' found as whiteboard partner of '" + allDMs[i] + "'"); } DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.WhiteboardPartners[j]); if (!partnerDM.WhiteboardPartners.Contains(allDMs[i])) { partnerDM.MayWhiteboardWith(allDMs[i]); } } for (int j = 0; j < thisDM.VoicePartners.Count; j++) { if (!allDMs.Contains(thisDM.ChatPartners[j])) { throw new ApplicationException("Unknown decision maker name '" + thisDM.VoicePartners[j] + "' found as voice partner of '" + allDMs[i] + "'"); } DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.VoicePartners[j]); if (!partnerDM.VoicePartners.Contains(allDMs[i])) { partnerDM.MaySpeakWith(allDMs[i]); } } } // Add networks for DMs that have none List <string> dmList = UnitFacts.GetAllDms(); for (int nextDM = 0; nextDM < dmList.Count; nextDM++) { if (!NetworkTable.IsNetworkMember(dmList[nextDM])) { string netName = "Network-For-" + dmList[nextDM]; NetworkTable.AddMember(netName, dmList[nextDM]); NetworkType newNet = new NetworkType(netName); newNet.Add(dmList[nextDM]); TimerQueueClass.SendBeforeStartup(newNet); Coordinator.debugLogger.Writeline("ScenarioToQueues", "Network ", "test"); } } //AD: Don't create default chat room, user should have control of this // Create the detault Broadcast chatroom //OpenChatRoomType broadcastChatRoom = new OpenChatRoomType(1, "", "Broadcast", dmList); //TimerQueueClass.SendBeforeStartup(broadcastChatRoom); }//if } catch (System.Exception e) { if (e.Message.StartsWith("User Cancelled")) {//This means a missing map or icon library, and the user wanted to stop the server. Do not write to error log, just stop the server. throw e; } string message = "Failure in Parsing Control for next tag=" + reader.Name + " : " + e.Message; Coordinator.debugLogger.LogException("ScenarioReader", message); throw new ApplicationException(message, e); } finally { reader.Close(); fs.Close(); // Coordinator.debugLogger.Writeline("ScenarioToQueues", "Done", "general"); } }//
public State(bool initialState = false) { _state = initialState; onStateChanged = new StateChangeEvent(); }
public void Press() { StateChangeEvent?.Invoke(buttonCursorIndex + 1); }
public static void postVisBoundChange(StateChangeEvent scEvnt) { visDBuf[bufIndex].Add(scEvnt); }