Ejemplo n.º 1
0
        void processDisconnectingEvents(StateChangeEvent changeEvent)
        {
            switch (changeEvent)
            {
            case StateChangeEvent.CONNECT:
                throw new Exception("Invalid connect event, when state is disconnecting");

            case StateChangeEvent.CONNECTED:
                throw new Exception("Invalid connected event, when state is disconnecting");

            case StateChangeEvent.DISCONNECT:
                throw new Exception("Invalid disconnect event, when state is disconnecting");

            case StateChangeEvent.DISCONNECTED:
                changeStateTo(ConnectorState.STOPPED);
                break;

            case StateChangeEvent.GENERAL_ERROR:
                changeStateTo(ConnectorState.STOPPED);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 2
0
        private void UpdateAnimationState(StateChangeEvent stateChangeEvent)
        {
            var entityId = stateChangeEvent.EntityId;

            if (!ComponentManager.ContainsAllComponents(
                    entityId,
                    typeof(SpriteAnimationBindings)
                    ))
            {
                return;
            }
            var animationBindings = ComponentManager.GetEntityComponentOrDefault <SpriteAnimationBindings>(entityId);

            var spriteAnimation = ComponentManager.GetEntityComponentOrDefault <SpriteAnimationComponent>(entityId);

            if (spriteAnimation == null)
            {
                spriteAnimation = new SpriteAnimationComponent();
                ComponentManager.AddComponentToEntity(spriteAnimation, entityId);
                spriteAnimation.AnimationStarted = stateChangeEvent.EventTime;
            }

            var binding = animationBindings.Bindings
                          .FirstOrDefault(e => BindingsMatch(e.StateConditions, stateChangeEvent.NewState));

            if (binding == null)
            {
                spriteAnimation.NextAnimatedState = null;
            }
            else
            {
                spriteAnimation.NextAnimatedState = binding;
            }
        }
Ejemplo n.º 3
0
 public void UnsubscribeAll()
 {
     if (StateChangeEvent != null)
     {
         foreach (var d in StateChangeEvent.GetInvocationList())
         {
             StateChangeEvent -= (StateChangeEventHandler)d;
         }
     }
 }
Ejemplo n.º 4
0
    private void doChangeState(uint stateID)
    {
        FSMTranslation translation = map.getNextTranslate(currentState, stateID);

        if (translation != null)
        {
            FSMState nextState = translation.Output;
            if (nextState == currentState)
            {
                return;
            }
            FSMState commonParent = currentState.getLeastCommonParent(nextState);
            FSMState exitState    = currentState;
            while (exitState != null && exitState != commonParent)
            {
                exitState.OnLeave(translation);
                exitState = exitState.Parent;
            }

            if (translation.Action != null)
            {
                translation.Action(translation);
            }

            FSMState[] enterStates = nextState.Hierarchy;
            int        startIndex  = 0;
            if (commonParent != null)
            {
                for (int i = 0; i < enterStates.Length; i++)
                {
                    FSMState state = enterStates[i];
                    if (state == commonParent)
                    {
                        startIndex++;
                        break;
                    }
                    startIndex++;
                }
            }

            for (int j = startIndex; j < enterStates.Length; j++)
            {
                enterStates[j].OnEnter(translation);
            }

            previousState = currentState;
            currentState  = nextState;

            StateChangeEvent sce = new StateChangeEvent(previousState.ID, currentState.ID);
            eventDispatcher.post(sce);
        }
    }
Ejemplo n.º 5
0
    private void Awake()
    {
        Agent     = GetComponent <NavMeshAgent>();
        LinkMover = GetComponent <AgentLinkMover>();

        LinkMover.OnLinkStart += HandleLinkStart;
        LinkMover.OnLinkEnd   += HandleLinkEnd;

        LineOfSightChecker.OnGainSight += HandleGainSight;
        LineOfSightChecker.OnLoseSight += HandleLoseSight;

        OnStateChange += HandleStateChange;
    }
Ejemplo n.º 6
0
        private void OnGameStateUpdated(IGameState newGameState, IReadOnlyList <IStateChangeEvent> changeEvents)
        {
            CurrentGameState = newGameState;

            foreach (IStateChangeEvent stateChangeEvent in changeEvents)
            {
                Console.WriteLine($"[Event] {stateChangeEvent.Description}");
                _stateChangeRecord.Add(stateChangeEvent);
                StateChangeEvent?.Invoke(stateChangeEvent);
            }

            NeedsToRender?.Invoke();
        }
Ejemplo n.º 7
0
        public static void Start()
        {
            network.Start(config.MulticastInterface);
            redistribution.UpdateStart      += () => UpdateStart?.Invoke();
            redistribution.UpdateComplete   += () => UpdateComplete?.Invoke();
            redistribution.StateChangeEvent += (s) => StateChangeEvent?.Invoke(s);

            redistribution.HandleLogEvent   += _client_HandleLogEvent;
            redistribution.HandleErrorEvent += _client_HandleErrorEvent;

            _client = new Client(network, config, redistribution);
            _client.StateChangeEvent += (s) => StateChangeEvent?.Invoke(s);
        }
Ejemplo n.º 8
0
        public async Task Initalize()
        {
            if (_State != STATE.Running)
            {
                await Task.Run(() => Thread.Sleep(5000));

                _State = STATE.Running;
                StateChangeEvent?.Invoke(this, STATE.Running);
            }
            else
            {
                // S1.output("Controller is already Running");
            }
        }
Ejemplo n.º 9
0
        private void UpdateRoles()
        {
            try
            {
                taskinprogress = true;
                UpdateStart?.Invoke();
                do
                {
                    Tuple <CommandId, RoleSet, IPAddress> request;
                    lock (_requeststatemutex)
                    {
                        request = requeststate;
                    }

                    UpdateStart?.Invoke();
                    StateChangeEvent?.Invoke("Perform update operation");
                    Stop();
                    BuildFromConfig(request.Item2);
                    if (request.Item1 == CommandId.DryRun) //do total repositori cleanup
                    {
                        try
                        {
                            DirectoryUtils.TryDeleteDirectory(_repositorystoragepath);
                        }
                        catch (Exception e)
                        {
                            OnErrorEvent(e.Message);
                        }
                        Directory.CreateDirectory(_repositorystoragepath);
                    }

                    RunCommandOnNodes(request.Item1, request.Item3);
                    UpdateComplete?.Invoke();
                    StateChangeEvent?.Invoke("update operation finished");
                    lock (_requeststatemutex)
                    {
                        var checkrequest = requeststate;
                        if (checkrequest.Item1 == requeststate.Item1 && checkrequest.Item2 == requeststate.Item2 &&
                            Equals(checkrequest.Item3, requeststate.Item3))
                        {
                            taskinprogress = false; //finish operation
                        }
                    }
                } while (taskinprogress);
            }
            catch (Exception e)
            {
                taskinprogress = false;
            }
        }
Ejemplo n.º 10
0
        public void Press()
        {
            switch (buttonCursorIndex)
            {
            case 2:
                StateChangeEvent?.Invoke(0);
                break;

            case 1:
                Console.Write("Loading");
                _previousState.Map.LoadFromFile("Map.txt");
                break;

            default:
                _previousState.Map.SaveToFile("Map.txt");
                break;
            }
        }
Ejemplo n.º 11
0
        void processStoppedEvents(StateChangeEvent changeEvent)
        {
            switch (changeEvent)
            {
            case StateChangeEvent.CONNECT:
                changeStateTo(ConnectorState.CONNECTING);
                connectorClient.CreateWSAndConnect(connectorClient.GetServiceUrl(), connectorClient.GetConnectivityId());
                break;

            case StateChangeEvent.CONNECTED:
                throw new Exception("Invalid connected event, when state is stopped");

            case StateChangeEvent.DISCONNECT:
                throw new Exception("Invalid disconnect event, when state is stopped");

            default:
                break;
            }
        }
Ejemplo n.º 12
0
        public void ProcessInput()
        {
            previousButtonStates = new Dictionary <Keys, bool>(currentButtonStates);
            var keyState = Keyboard.GetState();

            currentButtonStates[Keys.Up]     = keyState.IsKeyDown(Keys.Up);
            currentButtonStates[Keys.Down]   = keyState.IsKeyDown(Keys.Down);
            currentButtonStates[Keys.Enter]  = keyState.IsKeyDown(Keys.Enter);
            currentButtonStates[Keys.Escape] = keyState.IsKeyDown(Keys.Escape);

            //if the up button was pressed
            if (currentButtonStates[Keys.Up] && !previousButtonStates[Keys.Up])
            {
                if (buttonCursorIndex != 0)
                {
                    buttonCursorIndex--;
                }
            }
            //else if the down button was pressed
            else if (currentButtonStates[Keys.Down] && !previousButtonStates[Keys.Down])
            {
                if (buttonCursorIndex != Menu.buttons.Count - 1)
                {
                    buttonCursorIndex++;
                }
            }
            //else if the enter button was pressed
            else if (currentButtonStates[Keys.Enter] && !previousButtonStates[Keys.Enter])
            {
                Press();
            }

            if (currentButtonStates[Keys.Escape] && !previousButtonStates[Keys.Escape] && !isFirstFrame)
            {
                Console.Write("escape pressed");
                StateChangeEvent?.Invoke(2);
            }
            isFirstFrame = false;
        }
Ejemplo n.º 13
0
        public void LogBigStates(BigState state, string reason)
        {
            try
            {
                StateChangeEvent Event = new StateChangeEvent();
                switch (state)
                {
                case BigState.Ready:
                    currState.IsReady = true;
                    Event.Datetime    = DateTime.Now.ToString("yyyyMMddHHmmss");
                    Event.Exten       = Extension;
                    Event.Name        = LoginName;
                    Event.State       = state.ToString();
                    Event.Reason      = "NIL";
                    break;

                case BigState.NotReady:
                    currState.IsReady = false;
                    currState.ACW     = false;
                    currState.Idle    = false;
                    currState.OnCall  = false;
                    Event.Datetime    = DateTime.Now.ToString("yyyyMMddHHmmss");
                    Event.Exten       = Extension;
                    Event.Name        = LoginName;
                    Event.State       = state.ToString();
                    Event.Reason      = reason;
                    break;

                default:
                    break;
                }
                dataContext.StateChangeEvents.InsertOnSubmit(Event);
                dataContext.SubmitChanges();
            }
            catch (Exception ex)
            {
                System.Windows.MessageBox.Show(ex.ToString(), "Error# 4012: " + ex.Message);
            }
        }
Ejemplo n.º 14
0
        void processConnectedEvents(StateChangeEvent changeEvent)
        {
            switch (changeEvent)
            {
            case StateChangeEvent.CONNECT:
                throw new Exception("Invalid connect event, when state is connected");

            case StateChangeEvent.CONNECTED:
                throw new Exception("Invalid connected event, when state is connected");

            case StateChangeEvent.DISCONNECT:
                connectorClient.SendDisconnect();
                changeStateTo(ConnectorState.DISCONNECTING);
                break;

            case StateChangeEvent.DISCONNECTED:
                changeStateTo(ConnectorState.STOPPED);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 15
0
        public void Run()
        {
            while (true)
            {
                if (_state && HoldingKey(VK_SPACE) && Player.GetHealth() > 0 && Player.GetVelocity() > 1f)
                {
                    int jumpState = (Player.GetFlag() & (1 << 0)) > 0 ? 5 : 4;
                    if (Player.GetJumpState() != jumpState)
                    {
                        Player.SetJumpState(jumpState);
                    }
                }

                if (HoldingKey(VK_DELETE))
                {
                    _state = !_state;
                    StateChangeEvent?.Invoke(_state);
                    Thread.Sleep(300);
                }

                Thread.Sleep(1);
            }
        }
Ejemplo n.º 16
0
        internal void ChangeState(StateChangeEvent changeEvent)
        {
            switch (connectionState)
            {
            case ConnectorState.STOPPED:
                processStoppedEvents(changeEvent);
                break;

            case ConnectorState.CONNECTING:
                processConnectingEvents(changeEvent);
                break;

            case ConnectorState.CONNECTED:
                processConnectedEvents(changeEvent);
                break;

            case ConnectorState.DISCONNECTING:
                processDisconnectingEvents(changeEvent);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 17
0
 void IDataDistributionMastershipCallbackLow.OnStateChange(IntPtr IDataDistribution_nativePtr, DDM_INSTANCE_STATE newState, DDM_INSTANCE_STATE oldState)
 {
     OnStateChange(newState, oldState);
     StateChangeEvent?.Invoke(this, new StateChangeEventArgs(newState, oldState));
 }
Ejemplo n.º 18
0
        /// <summary>
        /// Creates the class (one instance only) that parses a scenario and puts events on queues
        /// </summary>
        /// <param name="scenarioFile"></param>
        public ScenarioToQueues(string scenarioFile, string schemaFile)
        {
            TimerQueueClass timerQueue = new TimerQueueClass();
            // Extract fields from the XML file (and schema)
            // see http://weblogs.asp.net/dbrowning/articles/114561.aspx
            // paths to xml/xsd
            // const string path = @"C:\Documents and Settings\dgeller\My Documents\Visual Studio 2005\Projects\";
            //const string scenarioFile = path + @"DDD\Scenario.xml";
            // const string xsdPath = path + @"XMLTrial\XMLTrial\ScenarioSchema.xsd";



            FileStream fs;
            Boolean    returnVal;

//            ScenarioToQueues.schemaFile = schemaFile;

            //    try
            //  {
            returnVal = ValidateScenario(scenarioFile);
            // }

            /*    catch (System.Exception e)
             *  {
             *
             *      string message = "Failed to validate schema. " + e.Message;
             *      Coordinator.debugLogger.LogException("Scenario Reader", message);
             *      throw new ApplicationException(message, e);
             *  }*/

            if (!returnVal)
            {
                return;
            }


            try
            {
                fs = File.Open(scenarioFile, FileMode.Open);
            }
            catch (System.Exception e)
            {
                string message = "Could not open scenario file on pass 2." + e.Message;
                Coordinator.debugLogger.LogException("Scenario Reader", message);
                throw new ApplicationException(message, e);
            }

            /// XmlReader readerTwo;
            try
            {
                XmlSchemaSet sc = new XmlSchemaSet();
                sc.Add(null, ScenarioToQueues.namedSchemaFile);//+".xsd");
                XmlReaderSettings readerSettings = new XmlReaderSettings();

                // readerSettings.ValidationType = ValidationType.Schema;
                readerSettings.IgnoreWhitespace = true;
                // makes no difference ?!               readerSettings.IgnoreWhitespace = true;
                //   readerSettings.ValidationEventHandler += new ValidationEventHandler(SchemaValidationHandler);

                reader = XmlReader.Create(fs, readerSettings);
                parser.SetReader(reader);
            }
            catch (System.Exception e)
            {
                fs.Close();
                string message = "Could not open schema file. " + e.Message;
                Coordinator.debugLogger.LogException("Scenario Reader", message);
                throw new ApplicationException(message, e);
            }

            //Build reverse dictionary of commnds->stage
            //This lets us enforce moving through the commands in a prescribed order
            Dictionary <string, int> stages = new Dictionary <string, int>();

            string[][] stageMembers = parser.StageMembers();
            for (int level = 0; level < stageMembers.Length; level++)
            {
                for (int member = 0; member < stageMembers[level].Length; member++)
                {
                    stages[stageMembers[level][member]] = level;
                }
            }
            int    currentStage = 0;
            string scenarioName = "";
            string description  = "";


            reader.Read(); // opens, gets to xml declaration
            reader.Read();
            try
            {
                if ("Scenario" == reader.Name) // only Scenario can be top level
                {
                    reader.Read();             // pass by "Scenario"

                    while (!reader.EOF && !((XmlNodeType.EndElement == reader.NodeType) && ("Scenario" == reader.Name)))
                    {
                        //Coordinator.debugLogger.Writeline(".");

                        switch (reader.NodeType)
                        {
                        case XmlNodeType.Element:
                            Coordinator.debugLogger.Writeline("ScenarioToQueues", "ELEMENT " + reader.Name, "test");
                            if (stages.ContainsKey(reader.Name))
                            {
                                if (stages[reader.Name] < currentStage)
                                {
                                    throw new ApplicationException("Command " + reader.Name + " out of sequence.");
                                }
                                currentStage = stages[reader.Name];
                                //NB, if command is not found in stages it will be trapped in the switch's default
                            }
                            switch (reader.Name)
                            {
                            case "ScenarioName":
                                scenarioName = parser.pGetString();
                                break;

                            case "Description":
                                description = parser.pGetString();
                                break;

                            case "ClientSideAssetTransfer":
                                ClientSideAssetTransferType assetTransfers = new ClientSideAssetTransferType(parser.pGetBoolean());
                                TimerQueueClass.SendBeforeStartup(assetTransfers);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " ClientSideAssetTransferType ", "test");
                                break;

                            case "ClientSideStartingLabelVisible":
                                ClientSideStartingLabelVisibleType labelsVisible = new ClientSideStartingLabelVisibleType(parser.pGetBoolean());
                                TimerQueueClass.SendBeforeStartup(labelsVisible);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " ClientSideStartingLabelVisibleType ", "test");
                                break;

                            case "ClientSideRangeRingVisibility":
                                ClientSideRangeRingVisibilityType rangeRingVisibility = new ClientSideRangeRingVisibilityType(parser.pGetString());
                                TimerQueueClass.SendBeforeStartup(rangeRingVisibility);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "ClientSideRangeRingVisibilityType", "test");
                                break;

                            case "Playfield":
                                // except for the optional name/description
                                // Playfield must be first scenario item sent
                                // enforced by schema
                                string             errorText   = string.Empty;
                                string             imgLibPath  = string.Empty;
                                string             mapFilePath = string.Empty;
                                string             hostname    = Aptima.Asim.DDD.CommonComponents.ServerOptionsTools.ServerOptions.HostName;
                                pPlayfieldType     pDefine     = parser.pGetPlayfield();
                                PlayfieldEventType playfield   = new PlayfieldEventType(pDefine);
                                playfield.ScenarioName = scenarioName;
                                playfield.Description  = description;
                                if (playfield.IconLibrary.EndsWith(".dll"))
                                {
                                    imgLibPath = String.Format(@"\\{0}\{1}", ServerOptions.DDDClientPath, playfield.IconLibrary);         //icon library does include dll extension
                                }
                                else
                                {
                                    imgLibPath = String.Format(@"\\{0}\{1}.dll", ServerOptions.DDDClientPath, playfield.IconLibrary);         //icon library doesnt include dll extension
                                }
                                mapFilePath = String.Format(@"\\{0}\MapLib\{1}", ServerOptions.DDDClientPath, playfield.MapFileName);         //map file includes file extension

                                //check image library path
                                if (!File.Exists(imgLibPath))
                                {
                                    if (System.Windows.Forms.MessageBox.Show(String.Format("The server was not able to locate the image library in {0}.  There is a chance that clients connecting to this machine will have a similar issue locating this file.  If you'd still like to run the simulation, click Yes.  If you'd like to stop the server, click No.", imgLibPath), "File not found", System.Windows.Forms.MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Information) == System.Windows.Forms.DialogResult.Yes)
                                    {        //User wants to continue
                                    }
                                    else
                                    {         //user wants to stop server
                                        throw new Exception("User Cancelled server process.  Server was unable to locate the image library at " + imgLibPath);
                                        return;
                                    }
                                }

                                //check map file path
                                if (!File.Exists(mapFilePath))
                                {
                                    if (System.Windows.Forms.MessageBox.Show(String.Format("The server was not able to locate the map file in {0}.  There is a chance that clients connecting to this machine will have a similar issue locating this file.  If you'd still like to run the simulation, click Yes.  If you'd like to stop the server, click No.", mapFilePath), "File not found", System.Windows.Forms.MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Information) == System.Windows.Forms.DialogResult.Yes)
                                    {        //User wants to continue
                                    }
                                    else
                                    {         //user wants to stop server
                                        throw new Exception("User Cancelled server process.  Server was unable to locate the map file at " + mapFilePath);
                                        return;
                                    }
                                }
                                TimerQueueClass.SendBeforeStartup(playfield);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "Playfield", "test");

                                TimerQueueClass.SendBeforeStartup(new RandomSeedType());
                                break;

                            case "LandRegion":
                                pLandRegionType region      = parser.pGetLandRegion();
                                RegionEventType regionEvent = new RegionEventType(region);

                                TimerQueueClass.SendBeforeStartup(regionEvent);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " LandRegion " + regionEvent.UnitID, "test");

                                break;

                            /*
                             * case "ScoringRegion":
                             * pScoringRegionType regionS = parser.pGetScoringRegion();
                             * RegionEventType regionEventS = new RegionEventType(regionS);
                             * TimerQueueClass.SendBeforeStartup(regionEventS);
                             * Coordinator.debugLogger.Writeline("ScenarioToQueues", " ScoringRegion " + regionEventS.UnitID, "test");
                             * break;
                             */
                            case "ActiveRegion":
                                pActiveRegionType regionA      = parser.pGetActiveRegion();
                                RegionEventType   regionEventA = new RegionEventType(regionA);
                                if (!NameLists.activeRegionNames.New(regionA.ID, regionEventA))
                                {
                                    throw new ApplicationException("Duplicate active region name " + regionA.ID);
                                }
                                TimerQueueClass.SendBeforeStartup(regionEventA);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " ActiveRegion " + regionEventA.UnitID, "test");
                                break;

                            case "Team":
                                pTeamType team      = parser.pGetTeam();
                                TeamType  teamEvent = new TeamType(team);
                                for (int i = 0; i < teamEvent.Count(); i++)
                                {
                                    UnitFacts.AddEnemy(teamEvent.Name, teamEvent.GetEnemy(i));
                                }
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " Team " + team.Name.ToString(), "test");
                                if (!NameLists.teamNames.New(team.Name, teamEvent))
                                {
                                    throw new ApplicationException("Duplicate team name " + team.Name);
                                }

                                TimerQueueClass.SendBeforeStartup(teamEvent);
                                break;

                            case "DecisionMaker":
                                DecisionMakerType decisionMaker = new DecisionMakerType(parser.pGetDecisionMaker());
                                UnitFacts.AddDM(decisionMaker.Identifier, decisionMaker.Chroma, decisionMaker.Team);
                                TimerQueueClass.SendBeforeStartup(decisionMaker);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "Decision Maker ", "test");
                                break;

                            case "Network":
                                NetworkType network = new NetworkType(parser.pGetNetwork());
                                NetworkTable.AddNetwork(network);
                                TimerQueueClass.SendBeforeStartup(network);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "Network ", "test");
                                break;


                            case "Sensor":
                                //sensor follows Playfield
                                pSensor sen = parser.pGetSensor();
                                // if Attribute is "all" there will be one cone; only extent is filled in from parser
                                if (sen.Attribute == "All")
                                {
                                    sen.Cones[0].Spread = 360;
                                    sen.Cones[0].Level  = "Total";
                                }
                                SensorTable.Add(sen.Name, new SensorType(sen.Attribute, sen.IsEngram, sen.TypeIfEngram, sen.Cones));

                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " Sensor " + sen.Name.ToString(), "test");

                                break;

                            /*    case "TimeToRemove":
                             *          Defaults.DefaultTimeToRemove = parser.pGetInt();
                             *          break;
                             */
                            case "Classifications":
                                ClassificationsType classifications = new ClassificationsType(parser.pGetClassifications());
                                TimerQueueClass.SendBeforeStartup(classifications);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " Classifications ", "test");
                                break;

                            case "TimeToAttack":
                                Defaults.DefaultTimeToAttack = parser.pGetInt() * 1000;
                                break;

                            case "Genus":
                                pGenusType g = parser.pGetGenus();
                                if (!NameLists.speciesNames.New(g.Name, g))
                                {
                                    throw new ApplicationException("Duplicate use of genus name " + g.Name);
                                }

                                Genealogy.Add(g.Name);


                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "Genus " + g.Name, "test");
                                // StartupForUnits.Add(genus);
                                break;

                            case "Species":
                                // Genus and species come after playfield


                                pSpeciesType s       = parser.pGetSpecies();
                                SpeciesType  species = new SpeciesType(s);
                                if (!NameLists.speciesNames.New(species.Name, species))
                                {
                                    throw new ApplicationException("Duplicate use of species name " + species.Name);
                                }
                                Genealogy.Add(species.Name, species.BasedOn);
                                if (species.IsWeapon)
                                {
                                    WeaponTable.Add(species.Name);
                                }

                                WorkStates.Clear();
                                WorkStates.Add(species.States);
                                StatesForUnits.AddStatesOf(species.Name, WorkStates.CollapseStates(species.Name, species.BasedOn));
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "Species " + s.Name, "test");
                                // StartupForUnits.Add(species);
                                break;

                            case "Create_Event":
                                //string newId;
                                //   Create_EventType platformCreate;//used for sub platforms
                                pCreateType      c           = parser.pGetCreate();
                                Create_EventType createEvent = new Create_EventType(c);
                                Genealogy.Add(createEvent.UnitID, createEvent.UnitBase);
                                createEvent.Genus = Genealogy.GetGenus(createEvent.UnitID);
                                UnitFacts.AddUnit(createEvent.UnitID, createEvent.Owner, createEvent.UnitBase);
                                createEvent.Parameters = new ObjectDictionary();

                                SpeciesType speciesInfo = (SpeciesType)NameLists.speciesNames[createEvent.UnitBase];

                                foreach (KeyValuePair <string, StateBody> kvp in StatesForUnits.StateTable[createEvent.UnitBase])
                                {
                                    string            stateName = kvp.Key;
                                    ExtendedStateBody extended  = new ExtendedStateBody(kvp.Value);

                                    //end species dependent atts
                                    createEvent.Parameters.Add(stateName, (object)extended);
                                    //               EngramDependants.Add(createEvent.UnitID, extended);
                                }



                                //       TimerQueueClass.Add(1, createEvent);
                                NameLists.unitNames.New(createEvent.UnitID, null);
                                TimerQueueClass.SecondarySendBeforeStartup(createEvent);
                                UnitFacts.CurrentUnitStates.Add(createEvent.UnitID, "");
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "createEvent for " + createEvent.UnitID, "test");

                                //for some reason this docs everyone at time 1.  this seems to be the heart of the bug

                                /*
                                 * for (int i = 0; i < createEvent.Subplatforms.Count;i++ )
                                 * {
                                 * SubplatformDockType dockNotice = new SubplatformDockType(createEvent.Subplatforms[i], createEvent.UnitID);
                                 * dockNotice.Time = 1;
                                 * TimerQueueClass.SecondarySendBeforeStartup(dockNotice);
                                 *
                                 * }
                                 */
                                break;

                            case "Reveal_Event":
                                pRevealType      r           = parser.pGetReveal();
                                Reveal_EventType revealEvent = new Reveal_EventType(r);
                                revealEvent.Genus = Genealogy.GetGenus(revealEvent.UnitID);
                                if (r.Time > 1)
                                {
                                    TimerQueueClass.Add(r.Time, revealEvent);
                                }
                                else
                                {
                                    TimerQueueClass.SecondarySendBeforeStartup(revealEvent);
                                }
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "revealEvent for  " + revealEvent.UnitID + " at time" + r.Time.ToString(), "test");
                                RevealDocked(r.UnitID, r.Time);
                                break;

                            case "Move_Event":
                                pMoveType m = parser.pGetMove();
                                if (!UnitFacts.IsAUnit(m.UnitID))
                                {
                                    throw new ApplicationException("Cannot move non-exsitant unit " + m.UnitID);
                                }
                                Move_EventType moveEvent = new Move_EventType(m);
                                TimerQueueClass.Add(moveEvent.Time, moveEvent);
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " moveEvent for  " + moveEvent.UnitID, "test");
                                break;

                            case "Completion_Event":
                                HappeningCompletionType completionType = new HappeningCompletionType(parser.pGetHappeningCompletion());
                                HappeningList.Add(completionType);
                                break;

                            case "Species_Completion_Event":
                                pSpeciesCompletionType sct = parser.pGetSpeciesCompletion();
                                SpeciesCompletionType  speciesCompletion = new SpeciesCompletionType(sct);
                                SpeciesHappeningList.Add(speciesCompletion);
                                break;

                            case "Reiterate":
                                ReiterateType  reiterate = new ReiterateType(parser.pGetReiterate());
                                Move_EventType mQueued   = (Move_EventType)(reiterate.ReiterateList[0]);
                                Move_EventType mQCopy    = (Move_EventType)(reiterate.ReiterateList[0]);
                                mQueued.Range = reiterate.Range;
                                mQueued.Time  = reiterate.Time;
                                TimerQueueClass.Add(mQueued.Time, mQueued);

                                Coordinator.debugLogger.Writeline("ScenarioToQueues", " moveEvent from reiterate for  " + mQueued.UnitID, "test");
                                reiterate.ReiterateList.RemoveAt(0);
                                reiterate.ReiterateList.Add(mQCopy);
                                HappeningCompletionType envelope = new HappeningCompletionType(reiterate);
                                HappeningList.Add(envelope);
                                break;

                            case "StateChange_Event":
                                StateChangeEvent change = new StateChangeEvent(parser.pGetStateChange());
                                if (!UnitFacts.IsAUnit(change.UnitID))
                                {
                                    throw new ApplicationException("State change event references unknown unit " + change.UnitID);
                                }
                                if (!StatesForUnits.UnitHasState(change.UnitID, change.NewState))
                                {
                                    throw new ApplicationException("State chage for " + change.UnitID + " refers to unknwon state " + change.NewState);
                                }
                                for (int i = 0; i < change.Except.Count; i++)
                                {
                                    //                    if (!StatesForUnits.UnitHasState(Genealogy.GetBase(change.UnitID), change.Except[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.Except);
                                    if (!StatesForUnits.UnitHasState(change.UnitID, change.Except[i]))
                                    {
                                        throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.Except);
                                    }
                                }
                                for (int i = 0; i < change.From.Count; i++)
                                {
                                    //                if (!StatesForUnits.UnitHasState(Genealogy.GetBase(change.UnitID), change.From[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.From);
                                    if (!StatesForUnits.UnitHasState(change.UnitID, change.From[i]))
                                    {
                                        throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.From);
                                    }
                                }
                                TimerQueueClass.Add(change.Time, change);
                                break;

                            case "Transfer_Event":
                                TransferEvent t = new TransferEvent(parser.pGetTransfer());

                                if (!UnitFacts.IsDM(t.From))
                                {
                                    throw new ApplicationException("Transfer event references unknown DM (from) " + t.From);
                                }
                                if (!UnitFacts.IsDM(t.To))
                                {
                                    throw new ApplicationException("Transfer event references unknown DM (to) " + t.To);
                                }
                                if (!UnitFacts.IsAUnit(t.UnitID))
                                {
                                    throw new ApplicationException("Transfer event references unknown unit " + t.UnitID);
                                }
                                TimerQueueClass.Add(t.Time, t);
                                break;

                            case "Launch_Event":
                                LaunchEventType launch = new LaunchEventType(parser.pGetLaunch());
                                if (!UnitFacts.IsAUnit(launch.UnitID))
                                {
                                    throw new ApplicationException("Cannot launch from non-existent unit " + launch.UnitID);
                                }
                                TimerQueueClass.Add(launch.Time, launch);


                                break;

                            case "WeaponLaunch_Event":

                                WeaponLaunchEventType weaponLaunch = new WeaponLaunchEventType(parser.pGetWeaponLaunch());
                                if (!UnitFacts.IsAUnit(weaponLaunch.UnitID))
                                {
                                    throw new ApplicationException("Cannot launch from non-existent unit " + weaponLaunch.UnitID);
                                }
                                TimerQueueClass.Add(weaponLaunch.Time, weaponLaunch);


                                break;

                            case "DefineEngram":
                                pDefineEngramType defineEngram = parser.pGetDefineEngram();
                                Engrams.Create(defineEngram.Name, defineEngram.EngramValue, defineEngram.Type);
                                TimerQueueClass.SendBeforeStartup(new EngramSettingType(defineEngram.Name, "", defineEngram.EngramValue, defineEngram.Type));
                                break;

                            case "ChangeEngram":
                                ChangeEngramType changeEngram = new ChangeEngramType(parser.pGetChangeEngram());
                                if (!Engrams.ValidUpdate(changeEngram.Name, changeEngram.EngramValue))
                                {
                                    throw new ApplicationException("Illegal value " + changeEngram.EngramValue + " for engram " + changeEngram.Name);
                                }
                                TimerQueueClass.Add(changeEngram.Time, changeEngram);
                                //  Engrams.SendUpdate(changeEngram.Name);
                                break;

                            case "RemoveEngram":
                                RemoveEngramEvent removeEngram = new RemoveEngramEvent(parser.pGetRemoveEngram());
                                TimerQueueClass.Add(removeEngram.Time, removeEngram);
                                break;

                            //These chat commands are those from the scenario only;
                            // thos from client are handled immediately
                            case "OpenChatRoom":
                                OpenChatRoomType openChatRoom = new OpenChatRoomType(parser.pGetOpenChatRoom());
                                TimerQueueClass.Add(openChatRoom.Time, openChatRoom);
                                break;

                            case "CloseChatRoom":
                                CloseChatRoomType closeChatRoom = new CloseChatRoomType(parser.pGetCloseChatRoom());

                                TimerQueueClass.Add(closeChatRoom.Time, closeChatRoom);
                                break;

                            /* Not implemented yet
                             * case "DropChatters":
                             *     DropChattersType dropChatters = new DropChattersType(parser.pGetDropChatters());
                             *     TimerQueueClass.Add(dropChatters.Time, dropChatters);
                             *     break;
                             * case "AddChatters":
                             *     AddChattersType addChatters = new AddChattersType(parser.pGetAddChatters());
                             *     TimerQueueClass.Add(addChatters.Time, addChatters);
                             *     break;
                             *
                             */
                            case "OpenWhiteboardRoom":
                                OpenWhiteboardRoomType openWhiteboardRoom = new OpenWhiteboardRoomType(parser.pGetOpenWhiteboardRoom());
                                TimerQueueClass.Add(openWhiteboardRoom.Time, openWhiteboardRoom);
                                break;

                            case "OpenVoiceChannel":
                                OpenVoiceChannelType openVoiceChannel = new OpenVoiceChannelType(parser.pGetOpenVoiceChannel());
                                TimerQueueClass.Add(openVoiceChannel.Time, openVoiceChannel);
                                break;

                            case "CloseVoiceChannel":
                                CloseVoiceChannelType closeVoiceChannel = new CloseVoiceChannelType(parser.pGetCloseVoiceChannel());
                                TimerQueueClass.Add(closeVoiceChannel.Time, closeVoiceChannel);
                                break;

                            /*
                             * //Removed before 4.1
                             * case "GrantVoiceChannelAccess":
                             * GrantVoiceAccessType grantVoiceChannelAccess = new GrantVoiceAccessType(parser.pGetGrantVoiceChannelAccess());
                             * TimerQueueClass.Add(grantVoiceChannelAccess.Time, grantVoiceChannelAccess);
                             * break;
                             * case "RemoveVoiceChannelAccess":
                             * RemoveVoiceAccessType removeVoiceChannelAccess = new RemoveVoiceAccessType(parser.pGetRemoveVoiceChannelAccess());
                             * TimerQueueClass.Add(removeVoiceChannelAccess.Time, removeVoiceChannelAccess);
                             * break;
                             */
                            case "Rule":
                                pScoringRuleType srt       = parser.pGetScoringRule();
                                ScoringRuleType  scoreRule = new ScoringRuleType(srt);
                                if (!NameLists.ruleNames.New(srt.Name, scoreRule))
                                {
                                    throw new ApplicationException("Duplicate scoring rule name " + srt.Name);
                                }
                                ScoringRules.Add(scoreRule);
                                break;

                            case "Score":
                                pScoreType pst = parser.pGetScore();
                                ScoreType  st  = new ScoreType(pst);
                                if (!NameLists.scoreNames.New(pst.Name, st))
                                {
                                    throw new ApplicationException("Duplicate score name " + pst.Name);
                                }
                                Scores.Register(st);
                                break;

                            case "FlushEvents":
                                FlushEvents flush = new FlushEvents(parser.pGetFlushEventsType());
                                TimerQueueClass.Add(flush.Time, flush);
                                break;

                            case "SendChatMessage":
                                SendChatMessageType sendChat = new SendChatMessageType(parser.pGetSendChatMessage());
                                if (!UnitFacts.IsDM(sendChat.Sender) && !("EXP" == sendChat.Sender))
                                {
                                    throw new ApplicationException("In SendChatMessage, '" + sendChat.Sender + "' is not a valid DM name.");
                                }
                                // Note: Can't validate chat room name at parse time; it might not have been created yet
                                TimerQueueClass.Add(sendChat.Time, sendChat);
                                break;

                            case "Apply":
                                ApplyType apply = new ApplyType(parser.pGetApply());
                                //what does this do?
                                TimerQueueClass.Add(apply.Time, apply);
                                break;

                            case "SendVoiceMessage":
                                SendVoiceMessageType playVoiceMessage = new SendVoiceMessageType(parser.pGetSendVoiceMessage());
                                //what does this do?
                                TimerQueueClass.Add(playVoiceMessage.Time, playVoiceMessage);
                                break;

                            case "SendVoiceMessageToUser":
                                SendVoiceMessageToUserType playVoiceMessageToUser = new SendVoiceMessageToUserType(parser.pGetSendVoiceMessageToUser());
                                //what does this do?
                                TimerQueueClass.Add(playVoiceMessageToUser.Time, playVoiceMessageToUser);
                                break;

                            default:
                                throw new ApplicationException("ScenarioToQueues: Unknown Scenario Element is *" + reader.Name);
                            }    //switch
                            break;

                        default:
                            Coordinator.debugLogger.Writeline("ScenarioToQueues", "Unhandled or out-of-sequence XML tag " + reader.Value, "test");
                            reader.Read();
                            break;
                        } //switch
                    }     //while
                      // All of scenario processed. Now do last things

                    //verify that the Chat, Whiteboard, and Voice lists contain only DMs and make them symmetric.
                    List <string> allDMs = UnitFacts.GetAllDms();
                    for (int i = 0; i < allDMs.Count; i++)
                    {
                        DecisionMakerType thisDM = DecisionMakerType.GetDM(allDMs[i]);

                        for (int j = 0; j < thisDM.ChatPartners.Count; j++)
                        {
                            if (!allDMs.Contains(thisDM.ChatPartners[j]))
                            {
                                throw new ApplicationException("Unknown decision maker name '" + thisDM.ChatPartners[j] + "' found as chat partner of '" + allDMs[i] + "'");
                            }
                            DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.ChatPartners[j]);
                            if (!partnerDM.ChatPartners.Contains(allDMs[i]))
                            {
                                partnerDM.MayChatWith(allDMs[i]);
                            }
                        }

                        for (int j = 0; j < thisDM.WhiteboardPartners.Count; j++)
                        {
                            if (!allDMs.Contains(thisDM.WhiteboardPartners[j]))
                            {
                                throw new ApplicationException("Unknown decision maker name '" + thisDM.WhiteboardPartners[j] + "' found as whiteboard partner of '" + allDMs[i] + "'");
                            }
                            DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.WhiteboardPartners[j]);
                            if (!partnerDM.WhiteboardPartners.Contains(allDMs[i]))
                            {
                                partnerDM.MayWhiteboardWith(allDMs[i]);
                            }
                        }

                        for (int j = 0; j < thisDM.VoicePartners.Count; j++)
                        {
                            if (!allDMs.Contains(thisDM.ChatPartners[j]))
                            {
                                throw new ApplicationException("Unknown decision maker name '" + thisDM.VoicePartners[j] + "' found as voice partner of '" + allDMs[i] + "'");
                            }
                            DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.VoicePartners[j]);
                            if (!partnerDM.VoicePartners.Contains(allDMs[i]))
                            {
                                partnerDM.MaySpeakWith(allDMs[i]);
                            }
                        }
                    }

                    // Add networks for DMs that have none
                    List <string> dmList = UnitFacts.GetAllDms();
                    for (int nextDM = 0; nextDM < dmList.Count; nextDM++)
                    {
                        if (!NetworkTable.IsNetworkMember(dmList[nextDM]))
                        {
                            string netName = "Network-For-" + dmList[nextDM];
                            NetworkTable.AddMember(netName, dmList[nextDM]);
                            NetworkType newNet = new NetworkType(netName);
                            newNet.Add(dmList[nextDM]);
                            TimerQueueClass.SendBeforeStartup(newNet);
                            Coordinator.debugLogger.Writeline("ScenarioToQueues", "Network ", "test");
                        }
                    }
                    //AD: Don't create default chat room, user should have control of this
                    // Create the detault Broadcast chatroom
                    //OpenChatRoomType broadcastChatRoom = new OpenChatRoomType(1, "", "Broadcast", dmList);
                    //TimerQueueClass.SendBeforeStartup(broadcastChatRoom);
                }//if
            }
            catch (System.Exception e)
            {
                if (e.Message.StartsWith("User Cancelled"))
                {//This means a missing map or icon library, and the user wanted to stop the server.  Do not write to error log, just stop the server.
                    throw e;
                }
                string message = "Failure in Parsing Control for next tag=" + reader.Name + " : " + e.Message;
                Coordinator.debugLogger.LogException("ScenarioReader", message);
                throw new ApplicationException(message, e);
            }
            finally
            {
                reader.Close();
                fs.Close();
                // Coordinator.debugLogger.Writeline("ScenarioToQueues", "Done", "general");
            }
        }//
Ejemplo n.º 19
0
 public State(bool initialState = false)
 {
     _state         = initialState;
     onStateChanged = new StateChangeEvent();
 }
Ejemplo n.º 20
0
 public void Press()
 {
     StateChangeEvent?.Invoke(buttonCursorIndex + 1);
 }
Ejemplo n.º 21
0
 public static void postVisBoundChange(StateChangeEvent scEvnt)
 {
     visDBuf[bufIndex].Add(scEvnt);
 }